jh62 Posted August 11, 2013 Posted August 11, 2013 Hi. I'm new to this minecraft modding thing. I just want to know how do you change a block texture depending on the material you used to make the block, like wood or wool. I already did what the metadata subblock forge tutorial says, but I don't know how to get the that data to the custom renderer I have for my custom models. I made a table that uses the 4 different woods in the game and i register them properly and everything, but I don't understand how using metadata or something like that you can change it's texture according to it's material in the renderer class. Quote
Mew Posted August 12, 2013 Posted August 12, 2013 Have you looked at vanilla code? Quote I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
jh62 Posted August 12, 2013 Author Posted August 12, 2013 Have you looked at vanilla code? Yes. I don't understand most of it. There is a lot of code in different classes and this is my first time modding for this game, so is kinda confussing. I saw that items have ItemRenderer as a renderer? I'm using TileEntityRenderer because ClientRegistry only has a method that accepts a TileEntityRenderer... I don't know... Quote
hydroflame Posted August 12, 2013 Posted August 12, 2013 Block.java: /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.blockIcon; } Quote how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
jh62 Posted August 12, 2013 Author Posted August 12, 2013 Block.java: /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.blockIcon; } Here's a thing a don't understand: I followed a tutorial I've found (Im using minecraft 1.4.7 because I have some mods that are not compatible with newer versions yet) and the tutorial said this: - Create a block as a BlockContainer. - Create a ItemBlock for that Block. - Register everything (Block, Item, Entity, Recipe). - Bind a special renderer in ClientProxy with ClientRegistry.bindTileEntitySpecialRenderer... Now, my custom renderer (as in the tutorial) it renders the following: public void renderTileEntityAt(TileEntity tile, double d, double d1, double d2, float f) So when I convert that TileEntity to a block, i get it's properties, but I cannot find a way to get the dammageValue when the ItemStack creates a new item (it creates an item and if it is Oak is assigns a dammageValue of 0, spruce 1, birch 2, jungle 3), so I need to get that data from the Block to bind different textures to the model I'm trying to render so if it is a OakTable it displays as Oak, etc... /* Creado con MCObjectCreator 1.5 (Aug-2013) por PDCL*/ package pablisMod.items; import pablisMod.blocks.TableOneBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockCloth; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.CraftingManager; import net.minecraft.util.DamageSource; import net.minecraft.world.World; public class TableOneItem extends ItemBlock { private final static String[] subNames = { "oak", "spruce", "birch", "jungle" }; public TableOneItem(int id) { super(id); maxStackSize = 64; setCreativeTab(CreativeTabs.tabDecorations); setItemName("Table"); setHasSubtypes(true); } @Override public int getMetadata (int damageValue) { return damageValue; } @Override public String getItemNameIS(ItemStack itemstack) { return getItemName() + "." + subNames[itemstack.getItemDamage()]; } } /* Creado con MCObjectCreator 1.5 (Aug-2013) por PDCL*/ package pablisMod.blocks; import java.util.List; import java.util.Random; import pablisMod.entities.TableOneEntity; import pablisMod.items.TableOneItem; import pablisMod.renderers.GenericRenderer; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.BlockWood; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class TableOneBlock extends BlockContainer { public static int id; public int metaColor; public TableOneBlock(int id) { super(id, Material.wood); this.id = id; this.setBlockName("Table"); this.setCreativeTab(CreativeTabs.tabDecorations); this.setStepSound(Block.soundWoodFootstep); this.setHardness(0.5F); this.setTextureFile("/pablisMod/textures/TableOneIcon.png"); this.setBounds(); this.setRequiresSelfNotify(); // absolutely needed } private void setBounds() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 2.5F, 2.5F, 2.5F); } public int quantityDropped(Random par1Random) { return 1; } @Override public int getRenderType() { return -1; } @Override public TileEntity createNewTileEntity(World var1) { return new TableOneEntity(); } @Override public boolean renderAsNormalBlock() { return false; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i, int j, int k, int l) { return false; } @SideOnly(Side.CLIENT) public void getSubBlocks(int par1, CreativeTabs tab, List subItems) { for (int ix = 0; ix < 4; ix++) { subItems.add(new ItemStack(this, 1, ix)); } } @Override public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) { int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; switch(var6){ case 0: par1World.setBlockMetadataWithNotify(par2, par3, par4, 2); break; case 1: par1World.setBlockMetadataWithNotify(par2, par3, par4, 5); break; case 2: par1World.setBlockMetadataWithNotify(par2, par3, par4, 4); break; case 3: par1World.setBlockMetadataWithNotify(par2, par3, par4, 3); break; } } public static Block registerBlock(int id){ Block m_fieldName = new TableOneBlock(id); GameRegistry.registerBlock(m_fieldName, TableOneItem.class, "TableOneItem"); GameRegistry.registerTileEntity(TableOneEntity.class, "TableOneEntity"); ItemStack stack; stack = new ItemStack(m_fieldName, 1, 0); GameRegistry.addRecipe(stack, "yyy", "x x", "x x", 'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 0) ); LanguageRegistry.addName(stack, "Oak Table"); stack = new ItemStack(m_fieldName, 1, 1); GameRegistry.addRecipe(stack, "yyy", "x x", "x x", 'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 1) ); LanguageRegistry.addName(stack, "Spruce Table"); stack = new ItemStack(m_fieldName, 1, 2); GameRegistry.addRecipe(stack, "yyy", "x x", "x x", 'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 2) ); LanguageRegistry.addName(stack, "Birch Table"); stack = new ItemStack(m_fieldName, 1, 3); GameRegistry.addRecipe(stack, "yyy", "x x", "x x", 'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 3) ); LanguageRegistry.addName(stack, "Jungle Table"); return m_fieldName; } } /* Creado con MCObjectCreator 1.5 (Aug-2013) por PDCL*/ package pablisMod.renderers; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import pablisMod.blocks.TableOneBlock; import pablisMod.entities.TableOneEntity; import pablisMod.models.*; public class GenericRenderer extends TileEntitySpecialRenderer { private CustomModel model; private TileEntity entity; private String texture; public GenericRenderer(int type) { switch (type) { case 0: model = new OakWoodChairModel(); texture = "/pablisMod/textures/ChairModel.png"; break; case 1: model = new SofaModel(); texture = "/pablisMod/textures/SofaModel.png"; break; case 2: model = new CenterCounterModel(); texture = "/pablisMod/textures/Counter.png"; break; case 3: model = new SandClockModel(); texture = "/pablisMod/textures/SandClock.png"; break; case 4: case 5: model = type == 4 ? new BirchStairRailLeftModel() : new BirchStairRailRightModel(); texture = "/pablisMod/textures/BirchStairRail.png"; break; case 6: case 7: model = type == 4 ? new OakStairRailLeftModel() : new OakStairRailRightModel(); texture = "/pablisMod/textures/OakStairRail.png"; break; case 8: model = new BirchWindowFrameModel(); texture = "/pablisMod/textures/BirchWindowFrame.png"; break; case 9: model = new OakWindowFrameModel(); texture = "/pablisMod/textures/OakWindowFrame.png"; break; case 10: model = new TableOneModel(); texture = "/pablisMod/textures/OakTableOne.png"; break; case 11: model = new BigClockModel(); texture = "/pablisMod/textures/BigClock.png"; break; case 12: model = new ToiletModel(); texture = "/pablisMod/textures/Toilet.png"; break; } } // where and what to render public void renderTileEntityAt(TileEntity tile, double d, double d1, double d2, float f) { int i = 0; // a regular int, with a zero. more on this below entity = tile; /* HOW TO DO THIS switch(entity data to bind different textures){ } */ int metadata = entity.getBlockMetadata(); bindTextureByName(texture); int rotationAngle = 0; if (metadata % 4 == 0) { rotationAngle = 0; } if (metadata % 4 == 1) { rotationAngle = 90; } if (metadata % 4 == 2) { rotationAngle = 180; } if (metadata % 4 == 3) { rotationAngle = 270; } if (tile.worldObj != null) // to tell the world that your object is // placed. { i = (tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)); // to tell the game it needs to pick up // metadata from your block } GL11.glPushMatrix(); // start GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); // size GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F); // change the first 0 // in like 90 to // make it rotate 90 degrees. GL11.glScalef(1.0F, -1F, -1F); // to make your Block have a normal // positioning. comment out to see what // happens model.renderModel(0.0625F); // renders and 0.0625F is exactly 1/16. // every Block has 16 entitys/pixels. if you // make the number 1, every pixel will be as // big as a block. make it 0.03125 and your // Block will be half as big as a normal // one. GL11.glPopMatrix(); // end } } ClientRegistry.bindTileEntitySpecialRenderer(TableOneEntity.class, new GenericRenderer(MODEL_TABLEONE)); Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.