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Same block, different textures


jh62

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Hi.

 

I'm new to this minecraft modding thing.

 

I just want to know how do you change a block texture depending on the material you used to make the block, like wood or wool.

 

I already did what the metadata subblock forge tutorial says, but I don't know how to get the that data to the custom renderer I have for my custom models.

 

I made a table that uses the 4 different woods in the game and i register them properly and everything, but I don't understand how using metadata or something like that you can change it's texture according to it's material in the renderer class.

 

 

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Have you looked at vanilla code?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Have you looked at vanilla code?

 

Yes. I don't understand most of it. There is a lot of code in different classes and this is my first time modding for this game, so is kinda confussing.

 

I saw that items have ItemRenderer as a renderer?

 

I'm using TileEntityRenderer because ClientRegistry only has a method that accepts a TileEntityRenderer...

 

I don't know...

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Block.java:

/**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return this.blockIcon;
    }

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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Block.java:

/**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return this.blockIcon;
    }

 

Here's a thing a don't understand:

 

I followed a tutorial I've found (Im using minecraft 1.4.7 because I have some mods that are not compatible with newer versions yet) and the tutorial said this:

 

- Create a block as a BlockContainer.

- Create a ItemBlock for that Block.

- Register everything (Block, Item, Entity, Recipe).

- Bind a special renderer in ClientProxy with ClientRegistry.bindTileEntitySpecialRenderer...

 

Now, my custom renderer (as in the tutorial) it renders the following:

 

public void renderTileEntityAt(TileEntity tile, double d, double d1,
		double d2, float f)

 

So when I convert that TileEntity to a block, i get it's properties, but I cannot find a way to get the dammageValue when the ItemStack creates a new item (it creates an item and if it is Oak is assigns a dammageValue of 0, spruce 1, birch 2, jungle 3), so I need to get that data from the Block to bind different textures to the model I'm trying to render so if it is a OakTable it displays as Oak, etc...

 

/* Creado con MCObjectCreator 1.5 (Aug-2013) por PDCL*/

package pablisMod.items;

import pablisMod.blocks.TableOneBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCloth;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

public class TableOneItem extends ItemBlock {

private final static String[] subNames = {
	"oak", "spruce",  "birch", "jungle"
};

public TableOneItem(int id) {
	super(id);

	maxStackSize = 64;
	setCreativeTab(CreativeTabs.tabDecorations);
	setItemName("Table");
	setHasSubtypes(true);
}	

@Override
public int getMetadata (int damageValue) {
	return damageValue;
}	

@Override
public String getItemNameIS(ItemStack itemstack) {

	return getItemName() + "." + subNames[itemstack.getItemDamage()];
}	
}

 

/* Creado con MCObjectCreator 1.5 (Aug-2013) por PDCL*/

package pablisMod.blocks;

import java.util.List;
import java.util.Random;

import pablisMod.entities.TableOneEntity;
import pablisMod.items.TableOneItem;
import pablisMod.renderers.GenericRenderer;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockWood;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TableOneBlock extends BlockContainer {

    public static int id;
    
    public int metaColor;

public TableOneBlock(int id) {
	super(id, Material.wood);
	this.id = id;
	this.setBlockName("Table");
	this.setCreativeTab(CreativeTabs.tabDecorations);
	this.setStepSound(Block.soundWoodFootstep);		
	this.setHardness(0.5F);
	this.setTextureFile("/pablisMod/textures/TableOneIcon.png");
	this.setBounds();
	this.setRequiresSelfNotify(); // absolutely needed
}

private void setBounds()
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 2.5F, 2.5F, 2.5F);
    }


public int quantityDropped(Random par1Random) {
	return 1;
}

@Override
public int getRenderType() {
	return -1;
}

@Override
public TileEntity createNewTileEntity(World var1) {
	return new TableOneEntity();
}



@Override
public boolean renderAsNormalBlock() {
	return false;
}

@Override
public boolean isOpaqueCube() {
	return false;
}

@Override
public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i,
		int j, int k, int l) {
	return false;
}	

@SideOnly(Side.CLIENT)
public void getSubBlocks(int par1, CreativeTabs tab, List subItems) {
	for (int ix = 0; ix < 4; ix++) {
		subItems.add(new ItemStack(this, 1, ix));
	}
}

@Override
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    {
        int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        switch(var6){
        case 0:
        	par1World.setBlockMetadataWithNotify(par2, par3, par4, 2);        	
        	break;
        case 1:
        	par1World.setBlockMetadataWithNotify(par2, par3, par4, 5);
         	break;
        case 2:
        	par1World.setBlockMetadataWithNotify(par2, par3, par4, 4);
         	break;
        case 3:
        	par1World.setBlockMetadataWithNotify(par2, par3, par4, 3);
        	break;
        }
    }

    public static Block registerBlock(int id){
        Block m_fieldName = new TableOneBlock(id);
        
        GameRegistry.registerBlock(m_fieldName, TableOneItem.class, "TableOneItem");       
        GameRegistry.registerTileEntity(TableOneEntity.class, "TableOneEntity");
        
        ItemStack stack;
        
        stack = new ItemStack(m_fieldName, 1, 0);
        GameRegistry.addRecipe(stack, "yyy", "x x", "x x",  'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 0) );
        LanguageRegistry.addName(stack, "Oak Table");
        
        stack = new ItemStack(m_fieldName, 1, 1);
        GameRegistry.addRecipe(stack, "yyy", "x x", "x x",  'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 1) );
        LanguageRegistry.addName(stack, "Spruce Table");
        
        stack = new ItemStack(m_fieldName, 1, 2);
        GameRegistry.addRecipe(stack, "yyy", "x x", "x x",  'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 2) );
        LanguageRegistry.addName(stack, "Birch Table");
        
        stack = new ItemStack(m_fieldName, 1, 3);
        GameRegistry.addRecipe(stack, "yyy", "x x", "x x",  'x', new ItemStack(Item.stick, 1, 0) , 'y', new ItemStack(Block.woodSingleSlab, 1, 3) );
        LanguageRegistry.addName(stack, "Jungle Table");
               
        return m_fieldName;
    }	
}

 

/* Creado con MCObjectCreator 1.5 (Aug-2013) por PDCL*/

package pablisMod.renderers;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

import org.lwjgl.opengl.GL11;

import pablisMod.blocks.TableOneBlock;
import pablisMod.entities.TableOneEntity;
import pablisMod.models.*;

public class GenericRenderer extends TileEntitySpecialRenderer {

private CustomModel model;

private TileEntity entity;

private String texture;

public GenericRenderer(int type) {

	switch (type) {
	case 0:
		model = new OakWoodChairModel();
		texture = "/pablisMod/textures/ChairModel.png";
		break;
	case 1:
		model = new SofaModel();
		texture = "/pablisMod/textures/SofaModel.png";
		break;
	case 2:
		model = new CenterCounterModel();
		texture = "/pablisMod/textures/Counter.png";
		break;
	case 3:
		model = new SandClockModel();
		texture = "/pablisMod/textures/SandClock.png";
		break;
	case 4:
	case 5:
		model = type == 4 ? new BirchStairRailLeftModel()
				: new BirchStairRailRightModel();
		texture = "/pablisMod/textures/BirchStairRail.png";
		break;
	case 6:
	case 7:
		model = type == 4 ? new OakStairRailLeftModel()
				: new OakStairRailRightModel();
		texture = "/pablisMod/textures/OakStairRail.png";
		break;
	case 8:
		model = new BirchWindowFrameModel();
		texture = "/pablisMod/textures/BirchWindowFrame.png";
		break;
	case 9:
		model = new OakWindowFrameModel();
		texture = "/pablisMod/textures/OakWindowFrame.png";
		break;
	case 10:
		model = new TableOneModel();
		texture = "/pablisMod/textures/OakTableOne.png";
		break;
	case 11:
		model = new BigClockModel();
		texture = "/pablisMod/textures/BigClock.png";
		break;
	case 12:
		model = new ToiletModel();
		texture = "/pablisMod/textures/Toilet.png";
		break;
	}
} // where and what to render

public void renderTileEntityAt(TileEntity tile, double d, double d1,
		double d2, float f) {

	int i = 0; // a regular int, with a zero. more on this below

	entity = tile;

	/* HOW TO DO THIS
	switch(entity data to bind different textures){

	}
	*/

	int metadata = entity.getBlockMetadata();

	bindTextureByName(texture);

	int rotationAngle = 0;

	if (metadata % 4 == 0) {
		rotationAngle = 0;
	}

	if (metadata % 4 == 1) {
		rotationAngle = 90;
	}

	if (metadata % 4 == 2) {
		rotationAngle = 180;
	}

	if (metadata % 4 == 3) {
		rotationAngle = 270;
	}

	if (tile.worldObj != null) // to tell the world that your object is
								// placed.
	{
		i = (tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord,
				tile.zCoord)); // to tell the game it needs to pick up
								// metadata from your block
	}

	GL11.glPushMatrix(); // start
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.5F,
			(float) d2 + 0.5F); // size
	GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F); // change the first 0
														// in like 90 to
	// make it rotate 90 degrees.
	GL11.glScalef(1.0F, -1F, -1F); // to make your Block have a normal
									// positioning. comment out to see what
									// happens

	model.renderModel(0.0625F); // renders and 0.0625F is exactly 1/16.
								// every Block has 16 entitys/pixels. if you
								// make the number 1, every pixel will be as
								// big as a block. make it 0.03125 and your
								// Block will be half as big as a normal
								// one.
	GL11.glPopMatrix(); // end
}

}

 

ClientRegistry.bindTileEntitySpecialRenderer(TableOneEntity.class,
			new GenericRenderer(MODEL_TABLEONE));

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