Posted June 24, 20223 yr Hey guys! I'm porting one of my mods from 1.14.4 to 1.18.2 and got stuck with Capabilities. To ensure that I'm not making a mistake elsewhere, I've started a completely new project just for testing and faced the same issue: I cannot copy capability data to new Player instance on PlayerEvent.Clone on Player's death. My capability class SpiritCapability: public class SpiritCapability { public final ArrayList<DeathEventData> deaths = new ArrayList<>(); public void addDeath(DeathEventType reason, long tod) { deaths.add(new DeathEventData(reason, tod)); } public void copyFrom(SpiritCapability source) { deaths.clear(); deaths.addAll(source.deaths); } public void saveNBTData(CompoundTag compound) { compound.putInt("deathCount", deaths.size()); for (int i = 0; i < deaths.size(); i++) { compound.put("dth_" + i, deaths.get(i).getTag()); } } public void loadNBTData(CompoundTag compound) { deaths.clear(); int deathCount = compound.getInt("deathCount"); for (int i = 0; i < deathCount; i++) { CompoundTag death = compound.getCompound("dth_" + i); deaths.add(new DeathEventData(death)); } } } Capability Provider class SpiritCapabilityProvider: public class SpiritCapabilityProvider implements ICapabilityProvider, INBTSerializable<CompoundTag> { public static Capability<SpiritCapability> SPIRIT_CAP = CapabilityManager.get(new CapabilityToken<>(){}); private SpiritCapability spiritCapability = null; private final LazyOptional<SpiritCapability> opt = LazyOptional.of(this::createCap); @Nonnull private SpiritCapability createCap() { if (spiritCapability == null) { spiritCapability = new SpiritCapability(); } return spiritCapability; } @NotNull @Override public <T> LazyOptional<T> getCapability(@NotNull Capability<T> cap, @Nullable Direction side) { return getCapability(cap); } @NotNull @Override public <T> LazyOptional<T> getCapability(@NotNull Capability<T> cap) { if(cap == SPIRIT_CAP) return opt.cast(); else return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); createCap().saveNBTData(nbt); return nbt; } @Override public void deserializeNBT(CompoundTag nbt) { createCap().loadNBTData(nbt); } } Capability events: public class SpiritCapabilityEvents { @SubscribeEvent public void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event){ if (event.getObject() instanceof Player) { if (!event.getObject().getCapability(SpiritCapabilityProvider.SPIRIT_CAP).isPresent()) { event.addCapability(new ResourceLocation(SinsOfDeath.MODID, "spiritcap"), new SpiritCapabilityProvider()); } } } @SubscribeEvent public void onPlayerCloned(PlayerEvent.Clone event) { if(event.getOriginal().level.isClientSide) return; if(event.isWasDeath()) { LazyOptional<SpiritCapability> loNewCap = event.getPlayer().getCapability(SpiritCapabilityProvider.SPIRIT_CAP); // loOldCap is never present! LazyOptional<SpiritCapability> loOldCap = event.getOriginal().getCapability(SpiritCapabilityProvider.SPIRIT_CAP); loNewCap.ifPresent( newCap -> { loOldCap.ifPresent( oldCap -> { newCap.copyFrom(oldCap); }); }); } } } Main class: @Mod(SinsOfDeath.MODID) public class SinsOfDeath { // Directly reference a slf4j logger public static final String MODID = "sinsofdeath"; private static final Logger LOGGER = LogUtils.getLogger(); public SinsOfDeath() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onRegisterCapabilities); } private void setup(final FMLCommonSetupEvent event) { MinecraftForge.EVENT_BUS.register(new DeathEvent()); MinecraftForge.EVENT_BUS.register(new CommandEvent()); MinecraftForge.EVENT_BUS.register(new SpiritCapabilityEvents()); Networking.registerMessages(); } public void onRegisterCapabilities(RegisterCapabilitiesEvent event) { event.register(SpiritCapability.class); } } When setting capability data, I use the following code server-side: // ep is ServerPlayer ... ep.getCapability(SpiritCapabilityProvider.SPIRIT_CAP).ifPresent(spiritDeath -> { spiritDeath.addDeath(finalDt, ep.deathTime); }); ... Am I forgetting something? Edited June 24, 20223 yr by ZigTheHedge Solved
June 24, 20223 yr in PlayerEvent.Clone you need to call Player#reviveCaps before cloning the Capability and Player#invalidateCaps after cloning
June 24, 20223 yr Author Wow that's new! And it helped! Thanks! And BTW: invalidateCaps isn't needed Edited June 24, 20223 yr by ZigTheHedge
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