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[1.16.5] block particle code not working


auriny

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heya everyone! i'm trying to make block that changes by clicking rmb on this, and it works, but there're no particles. how to fix this?

 

    @SuppressWarnings("deprecation")
    @Override
    public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand hand,
                                             BlockRayTraceResult hit) {
        if (player.getHeldItem(hand).getItem() == CoSRPGItems.DevilCompound.get()) {
            if (!worldIn.isRemote()) {
                BlockPos blockPos = new BlockPos(pos.getX(), pos.getY(), pos.getZ());
                if (!player.isCreative())
                    player.getHeldItem(hand).shrink(1);
                worldIn.playSound(null, player.getPosX(), player.getPosY(), player.getPosZ(),
                            SoundEvents.BLOCK_STONE_PLACE, SoundCategory.BLOCKS, 1, 1);
                worldIn.addParticle(new BlockParticleData(ParticleTypes.BLOCK, CoSRPGBlocks.CORUNDITE_ORE.get().getDefaultState()).setPos(pos), //this code not working
                        pos.getX(), pos.getY(), pos.getZ(), //this code not working
                        0.0D, 0.0D, 0.0D); //this code not working
                worldIn.setBlockState(blockPos, CoSRPGBlocks.CORUNDITE_ORE.get().getDefaultState());
                }
            return ActionResultType.SUCCESS;
        }
        return ActionResultType.PASS;
    }

 

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38 minutes ago, diesieben07 said:

World#addParticle must be used client side.

thanks, that worked, but how can i increase count of particles?
with this code only one particle appears...

Edited by auriny
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add more than one particle, you can take a look at the ParticleCommand as an example

Note: as D7 already told you particles are client side, so you need to look where the client handle the ParticleCommand (ClientPacketListener#handleParticleEvent)

Edited by Luis_ST
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