Posted July 1, 20223 yr render method in my AbstractContainerScreen class @Override protected void renderBg(PoseStack poseStack, float pPartialTick, int mouseX, int mouseY) { RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShaderTexture(0, TEXTURE); this.blit(poseStack,leftPos,topPos,0,0, imageWidth, imageHeight); ItemStack stack = new ItemStack(SItems.REDSTONE_SILICON,64); String count = String.valueOf(stack.getCount()); //render item model itemRenderer.renderGuiItem(stack,mouseX,mouseY); //render my string (64 in iamge) font.draw(poseStack,count,mouseX+(-font.width(count)+20),mouseY+10,0xFFFFFF); } @Override public void render(PoseStack poseStack, int mouseX, int mouseY, float delta) { renderBackground(poseStack); super.render(poseStack, mouseX, mouseY, delta); renderTooltip(poseStack, mouseX, mouseY); } but the string is below the item: Edited July 2, 20223 yr by Robsutar
July 1, 20223 yr I am not good at rendering, but it looks like you have depth test issues, probably caused by the blending used by the item render? If you can't use ItemRenderer.renderGuiItemDecorations() for some reason, have it look at what it does. You might also want to look at AbstractContainerScreen.renderSlot() Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
July 2, 20223 yr Author Taking a look at AbstractContainerScreen.renderSlot() I got the following code: Method created in my AbstractContainerScreen class: private void renderCustomSlot(PoseStack poseStack,ItemStack itemstack,int x, int y) { boolean visible = true; boolean hover = false; this.setBlitOffset(100); this.itemRenderer.blitOffset = 100.0F; if (visible) { if (hover) { //Draw a rectangle behind the item fill(poseStack, x, y, x + 16, y + 16, -2130706433); } //Render item icon RenderSystem.enableDepthTest(); this.itemRenderer.renderAndDecorateItem(this.minecraft.player, itemstack, x, y, x + y * this.imageWidth); //Render item string count PoseStack posestack = new PoseStack(); if (itemstack.getCount() != 1) { String s = String.valueOf(itemstack.getCount()); posestack.translate(0.0D, 0.0D, itemRenderer.blitOffset + 200.0F); MultiBufferSource.BufferSource multibuffersource$buffersource = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder()); /* float scale; if (s.length()<3){ scale=1f; }else if (s.length()<4){ scale = 0.75f; }else { scale=0.5f; s = s.substring(0,s.length()-3)+"k"; } float compensatingScale = 1/scale; float stringX = (x + 19f - 2 - font.width(s)*scale)*compensatingScale; float stringY =(y + 6f + 3)*compensatingScale; posestack.scale(scale,scale,scale); */ float stringX = (x + 19f - 2 - font.width(s)); float stringY =(y + 6f + 3); font.drawInBatch(s,stringX,stringY,16777215, true, posestack.last().pose(), multibuffersource$buffersource, false, 0, 15728880); //posestack.scale(compensatingScale,compensatingScale,compensatingScale); multibuffersource$buffersource.endBatch(); } } this.itemRenderer.blitOffset = 0.0F; this.setBlitOffset(0); } Now it works correctly: Thanks to warjort for the tip!
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