Jump to content

Recommended Posts

Posted

I'm trying to make a block that is slippery in one direction: its friction depends on the angle of your motion. I've got it to work perfectly for nonplayer entities, but (once again), the player poses a different issue because of siding. My testing indicates that calling getDeltaMovement is giving (0, -1, 0) on serverside when it shouldn't be, and this screws up the calculation. How can I get accurate information here?

    @Override
    public float getFriction(BlockState state, LevelReader level, BlockPos pos, @org.jetbrains.annotations.Nullable Entity entity) {
        if (entity == null) {
            return 0.7F;
        }

        //Get a unit vector in the appropriate direction
        Vec3 axisUnitVector = Vec3.ZERO;
        if (state.getValue(AXIS) == Direction.Axis.X) {
            axisUnitVector = new Vec3(1, 0, 0);
        } else if (state.getValue(AXIS) == Direction.Axis.Z) {
            axisUnitVector = new Vec3(0, 0, 1);
        }
        //The block can't be placed vertically

        //Take the dot product of that vector with a unit vector in the direction of the entity's movement
        //This effectively just returns the cosine of the angle between the entity's vector and the chosen axis
        //i.e. 0 when perpendicular, 1 when parallel, etc.
        Vec3 normalizedMovement = entity.getDeltaMovement().normalize();
        double dotProduct = Math.abs(normalizedMovement.dot(axisUnitVector));

        //Produce a string for reporting
        String vectorString = "(" + StringUtils.truncate(String.valueOf(normalizedMovement.x), 4) + "," + StringUtils.truncate(String.valueOf(normalizedMovement.y), 4) + "," + StringUtils.truncate(String.valueOf(normalizedMovement.z), 4) + ")";


        //Friction ranges from 0.6 to 1 depending on that cosine
        double finalMultiplier = Mth.lerp(dotProduct, 0.6, 1);
        chatPrint("Friction: " + StringUtils.truncate(String.valueOf(finalMultiplier), 5) + ", dot:" + StringUtils.truncate(String.valueOf(dotProduct), 5) + ", vector:" + vectorString + (level.isClientSide() ? "clientside" : "serverside"), (Level) level);
        return (float) finalMultiplier;
    }

Walking on the block in the slippery direction produces this output:

[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.981, dot:0.953, 	vector:(-0.0,-0.3,-0.9)		clientside
[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.981, dot:0.952, 	vector:(-0.0,-0.3,-0.9)		clientside
[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.981, dot:0.952, 	vector:(-0.0,-0.3,-0.9)		clientside
[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.981, dot:0.952, 	vector:(-0.0,-0.3,-0.9)		clientside
[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.980, dot:0.952, 	vector:(-0.0,-0.3,-0.9)		clientside
[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.980, dot:0.952, 	vector:(-0.0,-0.3,-0.9)		clientside
[CHAT] Friction: 0.6, 	dot:0.0, 	vector:(0.0,-1.0,0.0)		serverside
[CHAT] Friction: 0.980, dot:0.952, 	vector:(-0.0,-0.3,-0.9)		clientside

 

Posted (edited)

I don't know if you can really answer your question on this one. I can't say I have ever properly understood how this works. 馃檪

 

This is kind of an exception to the sides rule (every rule has an exception, including this one!)

Mostly the client calculates the movement for a player and then sends positions to the server, while for everything else it is the server.

But there exceptions to this, e.g. if an entity is being riding by a player, but not for a pig without a carrot on a stick.

There are couple of methods Entity/Mob.isControlledByLocalInstance() and LivingEntity.isEffectiveAi() that get used for some of this logic.

 

The takeaway for you is, I don't think Entity.getDeltaMovement() is very reliable on the server for a player, I don't think the client ever sends its value to the server either.

But it shouldn't really matter to you either? Because the place where it is doing the real calculation you should have a good value. But maybe I am wrong about that?

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)
  On 7/3/2022 at 9:59 PM, warjort said:

But it shouldn't really matter to you either? Because the place where it is doing the real calculation you should have a good value. But maybe I am wrong about that?

Expand  

Unfortunately, the block is definitely not as slippery as it should be for the player (because the server side is always returning more friction than it should, presumably). The server side is therefore relevant to actual movement, so I do need its calculation to be correct. The client side calculations seem to be relevant as well, and working correctly, but insufficient on their own.

I set server side to always be high friction and client side always low, and the friction the player gets is somewhere in between.

Edit: Switching server side to low friction and client side to high produces the strange effect of a block which has very high friction whenever you aren't touching the keyboard but which flings you at absurd speeds as soon as you attempt to walk on it.

Edited by Syric

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

  Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

  Your link has been automatically embedded.   Display as a link instead

  Your previous content has been restored.   Clear editor

  You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Short Term Loans Online: A Reliable Source of Fast Cash   If you are experiencing financial difficulties, you don't have to worry about this challenge. This is the quickest and best method for handling financial catastrophes. You can pick short term loans online without reluctance, and you can apply for the payday loan you want online and have it the same day without any issues. With two to four weeks to repay the loan, you may often borrow between $100 and $1000 without having to offer any collateral.   As implied by the title, those with bad credit histories鈥攄efaults, arrears, foreclosure, late or missed payments, judgments against you, insolvency or IVA, etc.鈥攁re welcome to apply for online short term loans without having to go through any challenging procedures. Interest rates are a bit high in comparison to other loans. A thorough internet search can be used to determine the greatest rate for a financed loan.   You don't have to waste your precious time searching the internet for short term funding payday loans. In just a few minutes, you can apply for the finance you desire by completing a brief online application. The lender will approve the loan once he has verified that you have provided accurate information on this brief form. This loan is carefully deposited into your bank account in the least amount of time. You can utilize the money in a number of ways without running into any problems. Usually, the money can be used to settle debts like credit card balances, overdue bank overdrafts, tuition or school fees for children, energy bills, housing costs, and more.   Loans Lucre makes it simple to apply for short term loans online, so there's no need to drive across town. Additionally, you won't have to wait weeks for a response from us. Additionally, having bad credit shouldn't be a deal-breaker. We evaluate your entire financial history rather than just your FICO score. We approve many debtors who had been rejected by banks.   Once you are approved, Loans Lucre puts your online installment loans directly into your bank account, giving you instant access to your funds. The repayment plan is broken down into simple, reasonably priced monthly installments. Loans Lucre also rejects rollovers. Instead, we help borrowers get back on track when they encounter difficulties with the repayment process. Borrowers who regularly make their payments on time are eligible for lower annual percentage rates (APRs) on their subsequent these loans. That is truly win-win!   You will be communicating with the lender whether you apply for online personal loans through a cash advance broker or directly from the lender. The cost and duration of the transaction will be increased by any third parties you deal with through the direct lender. This will lead to a faulty perception of the "instant approval" of your payday loan, in addition to raising the cost of your transaction. When asking for a payday loan, it is therefore essential that you work with a trustworthy direct lender; a lender with a solid online reputation and satisfied clients is a wise choice.   You can apply for a short term loans online through internet platforms in addition to conventional lenders. A quicker and more convenient application process is frequently provided by these platforms. In the end, it is feasible to get a $500 loan with low credit or no credit at all, but it will need effort and careful evaluation of your financial possibilities. The lender's requirements will always determine approval, so be careful to give accurate information and look into several lenders to determine which one best suit your needs. https://loanslucre.com/  
    • Apply For Fast Cash Loans Online Today To Get Money Right Away   Do you have to deal with your money issues right away? You don't need to go anywhere because you can get fast cash loans online with just a computer and an internet connection. This suggests that you don't need to waste any time applying for these loans. All you have to do is fill out the form accurately and submit it to the lender online. They will check it and determine whether to approve the loan within the specified time frame. The money is moved to your bank account shortly after approval.   The same-day financing loan facility offers the most beneficial cash assistance in quantities ranging from $100 to $1000, with a flexible payback period of 2-4 weeks from the date of acceptance. You can use the borrowed funds to cover your child's tuition or school fees, small vacation expenses, past credit card payments, laundry costs, minor house repairs, your mother's checkups, and other emergencies.   To be qualified for same day funding loans, you must meet specific conditions regardless of your credit score鈥攆air or low. A valid proof of domicile and proof of residence for the last 12 months, a current bank account with an SSN, being employed permanently with a monthly wage of at least $1000, and being at least eighteen years of age are prerequisites. If you satisfy the qualifications, you can apply for same-day payday loans directly without undergoing a credit check if you have bankruptcy, CCJs, IVAs, foreclosure, arrears, or defaults. As a result, getting a loan is fairly easy in the current credit market.   You must complete an application with information about your bank account and job in order to apply for a fast cash loan online from a physical payday lender. You also need to provide the lender with postdated checks that will be deposited on the scheduled repayment date. In return, you get paid right away.   Applicants can apply for same day payday loans at any time, from the comfort of their homes, eliminating the need to travel across town to a payday loan outlet. However, online payday lenders do not frequently provide same-day loans. Instead, payouts are made straight into borrowers' bank accounts via the Automated Clearing House (ACH) system; processing for this method takes at least one business day.   You must think about if you can pay back the loan in full within the allotted time because same day payday loans may have payback periods as little as one week or ten days. If you are unable to pay the full amount due, the lender might accept a token payment from you. The remaining sum will be restructured as a rollover, which is a new loan with fresh interest and administrative costs and the same short payback period. After a few rollovers, a significant number of little payday loans accumulate to the point that debtors still owe more than they originally borrowed, even after making consistent payments for months or years.   You should be ready to submit the required paperwork and supporting proof when applying for a payday loans online same day with bad credit. Usually, lenders will evaluate your present financial state, work status, and loan-repayment capacity. Many lenders specialize in bad credit loans and are willing to take on the risk of lending to those with poor credit, despite the difficulties presented by a low credit score. This implies that you are not automatically denied a loan because of poor credit or no credit at all. https://nuevacash.com/
    • I have removed stevekunglib and it is still crashing again https://pastebin.com/9vE8pji0
    • It looks like an issue with stevekunglib or a mod requiring it
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.