Posted July 4, 20223 yr nod nod nod long time ago i made this pieze of code to calculate a point in the space directly right in the player entity line of siege at an arbitrary float distance sooo later i can use that second vector3d point to raytrace whatever the player is looking at, the old one i have dont works anymore and theres many changes in the entities class scavenging on the arrow entity class i found an Vector3d vector3d = this.getDeltaMovement(); but i need something based on the direction the entity is looking at a set distance is there some already made tool in minecraft code to do that ? old code i need to update // #########################################################################3 public void calcularVectores(Entity player, int distancia, float precision) { // float distancia = 5.0F; this.vectorInicio = new Vec3d( player.posX, (player.posY + player.getEyeHeight()), player.posZ ); // rotacion Vertical en grados this.gpitch = util.fixGrad(player.getPitchYaw().x); // pitch, nose up or down about an axis // rotacion Horizontal en grados this.gyaw = util.fixGrad( player.getPitchYaw().y); //yaw, nose left or right about an axis //100% = 0.0F grados de error //0% = 45.0F grados de error en cualquier direccion if( precision < 99.9F) { float p = (((100F - precision) / 100F) * 45F); this.gpitch += (p * ((50F - util.rollsAd100dice()) / 100)); this.gyaw += (p * ((50F - util.rollsAd100dice()) / 100)); } //util.gradosAradianes(float x) //util.radianesAgrados(float x) // rotacion Horizontal en radianes this.ryaw = util.gradosAradianes(this.gyaw); // rotacion Vertical en radianes this.rpitch = util.gradosAradianes(this.gpitch ); //correcccion de -90 grados double tmpryaw = this.ryaw - 1.5707964D; this.vectorObjetivo = new Vec3d( this.vectorInicio.x - ((Math.cos(tmpryaw)) * (Math.cos(this.rpitch) * distancia)) , this.vectorInicio.y - (Math.sin(this.rpitch) * distancia), this.vectorInicio.z - ((Math.sin(tmpryaw)) * (Math.cos(this.rpitch) * distancia)) ); }
July 4, 20223 yr I am not sure I understand, but you mentioned ray trace Maybe you want entity.pick() which uses level.clip()? e.g. Forge's debug overlay determining which block/fluid is being looked at. https://github.com/MinecraftForge/MinecraftForge/blob/c2225ab1da58cf8eb3ac3aab1aab73f2d7a696fa/src/main/java/net/minecraftforge/client/gui/ForgeIngameGui.java#L895 Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
July 4, 20223 yr Author more or less yes getting the block the entity is looking at is one of the uses but also helps to know if player is looking at an entity or agressive mob the code just return the second vector3d soo i could do raytrace
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