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Posted

I am making a mod that is supposed to have an item that spawns 5 mobs that attack all other entities except the player, I am unsure as to how to go about this.

On the NearestAttackableTargetGoal you can use an entity predicate.

For an example, look at the ai config in IronGolem.registerGoals(). Doesn't attack players unless they make it angry.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Of course you could just not include a goal for attacking players. But then they would be completely docile towards the player even if the player attacks them.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

that helps me to get an idea about the latter half, but i am unsure how to spawn the mobs themselves using an item, such as a wand. 

EntityType.spawn()

e.g. as used by SpawnEggItem

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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