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Posted

Generally you just package your compiled source and your resources together into a jar package (using the jar creator built into JVM). At least when you are creating a coremod, you need a META-INF folder and a MANIFEST.MF file to designate the main mod file. I assume that you are working with a regular mod, in which case I don't know how that step differs. You should be able to look that up without much trouble.

Posted
  On 8/14/2013 at 1:56 AM, Kakarotvg said:

Would anyone happen to know how to compile a mod as a jar, instead of a zip.

 

to all intents and purposes, a jar file is a zip file... if you zip it, and rename to a jar, it's a jar...

 

the differences become apparent when you want to sign the jar for security, and add meta data to the jar package... is that what you're needing to do it for?

 

 

edit... damn, hydro beat me to that :)

 

 

 

 

 

 

Posted

What I meant was, is it possible to compile it with eclipse, because Ive tried and it didn't work, so is there some way to do it. I have the Deathseeker512 setup, where My mod is in its own java project.

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Posted

just run recompile.sh (or.bat for windows user) and reobfuscate.sh/.bat then all the files you need zipped will be in mcp/reob/minecraft/*

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted
  Quote
i use an ant build... 

no actually ant build is super usefull

 

but i made my own script (in bash) that does the equivalent, zip, sign and upload to my server automaticly :P

 

@op if you care to learn ant it will be usefull, if you just want to do it the easy manual way, run those script

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted
  On 8/14/2013 at 3:08 AM, hydroflame said:

 

but i made my own script (in bash) that does the equivalent, zip, sign and upload to my server automaticly :P

 

 

:)

 

nice. to be honest, once i realised what the build.xml was actually instructing ant to do, i guess i could have done the same... bash is my friend :) but once i had ant doing it, i shrugged :) ... uploading it is a nice touch tho... i use a sshfs to my server, so that's trivial i guess [goes away to type in a terminal]

Posted

when i try to run the build script with ant this is what i get

 

/Users/kakarotvg/Desktop/forge modding 1.6.1/Hand_of_Omega/build.xml:10: The element type "project" must be terminated by the matching end-tag "</project>".

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Posted
  On 8/14/2013 at 3:56 AM, Kakarotvg said:

when i try to run the build script with ant this is what i get

 

/Users/kakarotvg/Desktop/forge modding 1.6.1/Hand_of_Omega/build.xml:10: The element type "project" must be terminated by the matching end-tag "</project>".

 

you've broken the xml somehow... either you've incorrectly terminated a quoted string, or generally hosed it... can't really tell without a pastebin of your xml... but it'll be something very silly like that... use an xml editor if possible, it should tell you

Posted

xml code

 

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Posted

you can use xmllint on the command line in terminal...

 

and what it identifies is that you've closed "target" here:

 

  <target name="clean"/>

      <delete dir="${build.dir.development}\forge\mcp\src\minecraft\" />

      <delete dir="${build.dir.development}\mcp\reobf\minecraft" />

  </target>

 

take out that slash from the opening tag :)

 

 

[ edit: to clarify, xmllint is osx's xml commandline validator tool... i happen to use smultron as a general editor... but its xml validator seems to be lame ]

Posted

for those wondering this was what worked

 

 

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