Mattah12 Posted July 11, 2022 Posted July 11, 2022 So I have two custom torches, both registered as below: public static final RegistryObject<Block> LIGHTSTONE_TORCH = BLOCKS.register("lightstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION) .noCollission().noOcclusion().instabreak().lightLevel((p_50886_) -> {return 10;}) .sound(SoundType.GLASS), ParticleTypes.FLAME)); public static final RegistryObject<Block> WALL_LIGHTSTONE_TORCH = BLOCKS.register ("wall_lightstone_torch", () -> new WallTorchBlock((BlockBehaviour.Properties.of(Material.DECORATION) .noCollission().instabreak().lightLevel((p_152607_) -> {return 10;}) .sound(SoundType.GLASS).dropsLike(Registration.LIGHTSTONE_TORCH.get())), ParticleTypes.FLAME)); public static final RegistryObject<StandingAndWallBlockItem> LIGHTSTONE_TORCH_ITEM = ITEMS.register("lightstone_torch", () -> new StandingAndWallBlockItem(Registration.LIGHTSTONE_TORCH.get(), Registration.WALL_LIGHTSTONE_TORCH.get(), new Item.Properties().tab(ModSetup.ITEM_GROUP))); I was originally erroneously using createSimpleTable, under the assumption that torches in part act like blocks. Obviously that did not work so I am trying the below method: protected LootTable.Builder createItemTable(String name, Item item) { LootPool.Builder builder = LootPool.lootPool() .name(name) .setRolls(ConstantValue.exactly(1)) .add(LootItem.lootTableItem(item)); return LootTable.lootTable().withPool(builder); } This doesn't work either so I'm now a bit stumped. Full repo is here https://github.com/Mattah12/Kanohi_Craft2022/tree/master/src/main/java/com/Mattah12/kanohicraft My other issue is that the torches are rendering as in the linked pic, and not solid like a vanilla torch. https://imgur.com/a/Fo7TfzW Quote
warjort Posted July 11, 2022 Posted July 11, 2022 For the loot pool stuff, you create your builders here, but don't do anything with the return value? https://github.com/Mattah12/Kanohi_Craft2022/blob/62dac5df0ba4f7e5e381ef78e01050721ed2dcd8/src/main/java/com/Mattah12/kanohicraft/datagen/KanLootTables.java#L26 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
warjort Posted July 11, 2022 Posted July 11, 2022 (edited) For the torch rendering, not really my area of expertise. But you are using RenderType.translucent() while vanilla uses RenderType.cutout() https://github.com/Mattah12/Kanohi_Craft2022/blob/62dac5df0ba4f7e5e381ef78e01050721ed2dcd8/src/main/java/com/Mattah12/kanohicraft/setup/ClientSetup.java#L21 Edited July 11, 2022 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Mattah12 Posted July 11, 2022 Author Posted July 11, 2022 28 minutes ago, warjort said: For the loot pool stuff, you create your builders here, but don't do anything with the return value? https://github.com/Mattah12/Kanohi_Craft2022/blob/62dac5df0ba4f7e5e381ef78e01050721ed2dcd8/src/main/java/com/Mattah12/kanohicraft/datagen/KanLootTables.java#L26 Not sure why you're not seeing my most up-to-dat repo, but I'm now using: createItemTable("lightstone_torch", Registration.LIGHTSTONE_TORCH_ITEM.get()); createItemTable("lightstone_refined_torch", Registration.LIGHTSTONE_REFINED_TORCH_ITEM.get()); createItemTable("wall_lightstone_torch", Registration.LIGHTSTONE_TORCH_ITEM.get()); createItemTable("wall_lightstone_refined_torch", Registration.LIGHTSTONE_REFINED_TORCH_ITEM.get()); //AND protected LootTable.Builder createItemTable(String name, Item item) { LootPool.Builder builder = LootPool.lootPool() .name(name) .setRolls(ConstantValue.exactly(1)) .add(LootItem.lootTableItem(item)); return LootTable.lootTable().withPool(builder); } Quote
warjort Posted July 11, 2022 Posted July 11, 2022 I still don't see a lootTables.put() in the above code? Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Mattah12 Posted July 11, 2022 Author Posted July 11, 2022 8 minutes ago, warjort said: I still don't see a lootTables.put() in the above code? You fixed both my issues, thanks. Working code in spoilers below should anyone else want to know. Spoiler lootTables.put(Registration.LIGHTSTONE_TORCH.get(), createItemTable("lightstone_torch", Registration.LIGHTSTONE_TORCH_ITEM.get())); lootTables.put(Registration.LIGHTSTONE_REFINED_TORCH.get(), createItemTable("lightstone_refined_torch", Registration.LIGHTSTONE_REFINED_TORCH_ITEM.get())); lootTables.put(Registration.WALL_LIGHTSTONE_TORCH.get(), createItemTable("wall_lightstone_torch", Registration.LIGHTSTONE_TORCH_ITEM.get())); lootTables.put(Registration.WALL_LIGHTSTONE_REFINED_TORCH.get(),createItemTable("wall_lightstone_refined_torch",Registration.LIGHTSTONE_REFINED_TORCH_ITEM.get())); Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.