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Change entity's AI goals dynamically


FantaLaTone

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Just register a game rule and reference it in your AI.

The game rule will handle saving it per world correctly and the command/permissions to change it.

See here: https://forums.minecraftforge.net/topic/113444-storing-constant-data-in-a-json-file/#comment-504361

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Minecraft does that when you for example setTame() on a Cat.

 

If you look at Zombies smashing turtle eggs. This just checks the mob griefing rule inside the goal itself.

 

There's also a notion of "control flags" where you can enable/disable flags in the goal selector and match those against flags in the goal to see which can run.

Never played with that, and it doesn't look widely used in vanilla?

 

My question to you is how are you saving the config changed by the command? See the discussion on the other thread.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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