Posted August 16, 201312 yr Does anyone know of a good tutorial on creating interfaces and displaying them? Kain
August 16, 201312 yr how you even looked at the wiki ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 16, 201312 yr but feel free to come ask question if theres something you dont understand, its just that someone took time to actually write that tutorial how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 16, 201312 yr Well... It depends what you are wanting to do. Like do you want to have a GUI that has a scrolling area? A GUI that can be dragged around? Something I can't think of? All of the above? Or are you wanting to do stuff with containers, and inventory GUI's? I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
August 16, 201312 yr Author What's the usage of a Container class? What I'm planning on doing is adding some extra slots to the inventory when the player presses a key and if the inventory is open. Kain
August 16, 201312 yr you mean the E menu ? the main inventory ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 16, 201312 yr What's the usage of a Container class? What I'm planning on doing is adding some extra slots to the inventory when the player presses a key and if the inventory is open. Containers are used with GUI's and are what hold the slots. GUI is just the visuals, the container is pretty much what it says. It holds all the extras and such. Like you can't DRAW a slot, its more of an object (literal sense). I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
August 16, 201312 yr Author I'm looking through the ContainerTiny class, is TileEntity needed for my situation? I thought it was only used for block to GUI type things. Kain
August 16, 201312 yr not if you dont have a physical block, you can just link the container to the gui and that will be fine how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 16, 201312 yr Author int texture = mc.renderEngine.getTexture("/gui/trap.png"); The method getTexture(String) is undefined for the type TextureManager this.mc.renderEngine.bindTexture(texture); The method bindTexture(int) is undefined for the type TextureManager Kain
August 16, 201312 yr search for "hydroflame guide to textures" on the wiki, the gui tutorial apparently uses 1.5.2 so there are some outdated stuff how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 16, 201312 yr search for "hydroflame guide to textures" on the wiki, the gui tutorial apparently uses 1.5.2 so there are some outdated stuff ^^^ He beat me too it... I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
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