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Posted

but feel free to come ask question if theres something you dont understand, its just that someone took time to actually write that tutorial :)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Well... It depends what you are wanting to do. Like do you want to have a GUI that has a scrolling area? A GUI that can be dragged around?

 

Something I can't think of? All of the above?

 

Or are you wanting to do stuff with containers, and inventory GUI's?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

What's the usage of a Container class?

 

What I'm planning on doing is adding some extra slots to the inventory when the player presses a key and if the inventory is open.

Kain

Posted

What's the usage of a Container class?

 

What I'm planning on doing is adding some extra slots to the inventory when the player presses a key and if the inventory is open.

 

Containers are used with GUI's and are what hold the slots. GUI is just the visuals, the container is pretty much what it says. It holds all the extras and such. Like you can't DRAW a slot, its more of an object (literal sense).

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

not if you dont have a physical block, you can just link the container to the gui and that will be fine

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

int texture = mc.renderEngine.getTexture("/gui/trap.png");

 

The method getTexture(String) is undefined for the type TextureManager

 

this.mc.renderEngine.bindTexture(texture);

 

The method bindTexture(int) is undefined for the type TextureManager

Kain

Posted

search for "hydroflame guide to textures" on the wiki, the gui tutorial apparently uses 1.5.2 so there are some outdated stuff

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

search for "hydroflame guide to textures" on the wiki, the gui tutorial apparently uses 1.5.2 so there are some outdated stuff

 

^^^ He beat me too it...

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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