Bhirb Posted July 22, 2022 Posted July 22, 2022 Hi all, I implemented a custom dimension and wanted to change the texture and possibly animate the sun and moon in this custom dimension(but just changing texture is fine for right now), but I'm running into some issues figuring out where to start. I have the dimension and dimension_type written as .json files which work great, and I've looked at a lot of other similar posts and files on this topic but they all used the outdated WorldProvider or SkyProvider classes which no longer exist, so I'd love for some help here. I think I need to use LevelRenderer, but I'm not sure where I could specify that I ONLY want the sun and moon textures changed in the custom dimension, and not anywhere else. I would love it if someone could point me in the right direction here. Quote
warjort Posted July 22, 2022 Posted July 22, 2022 (edited) See the forge ISkyRenderHandler class, look at the javadoc. One place to do it is by subscribing to WorldEvent.Load and testing isClientSide() and ClientLevel.dimensionType() is your dimension. You can see how vanilla does the rendering in LevelRenderer.renderSky() In case it is not obvious, you need to cast the LevelAccessor to a ClientLevel after have tested you are client side. Edited July 22, 2022 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
LauSenpai Posted August 10, 2022 Posted August 10, 2022 Hello @Bhirb, how did you do it? I'm trying to change the sun texture but I don't even know how to start Quote
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