Posted July 24, 20223 yr Hi, I am trying to register a very simple "Connected Block" block with 4 boolean properties with default state of false for all. On placement, where getStateForPlacement is called, I just want to set the "south_connected" property to true for testing. However, the F3 console displays all 4 properties as true once placed. PS removing the custom implementation of getStateForPlacement returns a block state with all 4 properties as false as expected. public class ConnectedBlock extends Block { public static final BooleanProperty SOUTH_CONNECTED = BooleanProperty.create("south_connected"); public static final BooleanProperty EAST_CONNECTED = BooleanProperty.create("east_connected"); public static final BooleanProperty WEST_CONNECTED = BooleanProperty.create("west_connected"); public static final BooleanProperty NORTH_CONNECTED = BooleanProperty.create("north_connected"); public ConnectedBlock() { super(BlockBehaviour.Properties.of(Material.STONE)); registerDefaultState(stateDefinition.any() .setValue(SOUTH_CONNECTED, false) .setValue(EAST_CONNECTED, false) .setValue(WEST_CONNECTED, false) .setValue(NORTH_CONNECTED, false) ); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return getStateDefinition().any().setValue(SOUTH_CONNECTED, true); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { builder.add(SOUTH_CONNECTED, EAST_CONNECTED, WEST_CONNECTED, NORTH_CONNECTED); } } Why is that? Thanks in advanced
July 24, 20223 yr return this.defaultBlockState().setValue(SOUTH_CONNECTED, true); The why is look at Block.getStateForPlacement() Edited July 24, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
July 24, 20223 yr Author Correct me if I'm wrong. Is ".getStateForPlacement" called to get an appropriate blockstate given some logic when a block is being placed?
July 24, 20223 yr Yes. You might want to look at what FenceBlock does. That sounds close to what you are doing? Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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