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(1.18) method reference not being recognized in EntityRenderers.register


Rai-The-Jultak

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Hello! I am attempting to spin off the vanilla furnace cart to add some additional features. In my main mod class, I am getting this error when adding the entity and renderer. I included the renderer as a method reference but IntelliJ does not seem to recognize it as one. I'd appreciate any help as this seems to be the only thing standing between me and better furnace carts.

Currently I'm going about making a separate entity, but I'm wondering if there's an easier way that could avoid this issue altogether too. 

'register(net.minecraft.world.entity.EntityType<? extends T>, net.minecraft.client.renderer.entity.EntityRendererProvider<T>)' in 'net.minecraft.client.renderer.entity.EntityRenderers' cannot be applied to '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.entity.EntityType<com.rai.klajultweaks.vehicle.SteamEngineEntity>>, <method reference>)'

 

Client-side registration in main mod file

 private void clientsetup(final FMLClientSetupEvent event)
    {

        EntityRenderers.register(ModEntities.STEAM_ENGINE,SteamEngineRenderer::new);


    }

 

Renderer

package com.rai.klajultweaks.vehicle;

import net.minecraft.client.model.geom.ModelLayerLocation;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.MinecartRenderer;

public class SteamEngineRenderer extends MinecartRenderer
{
    public SteamEngineRenderer(EntityRendererProvider.Context pContext, ModelLayerLocation pLayer)
    {
        super(pContext, ModelLayers.MINECART);
    }

}

 

Edited by Rai-The-Jultak
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  • Rai-The-Jultak changed the title to (1.18) method reference not being recognized in EntityRenderers.register

You are trying to use the RegistryObject instead of the EntityType

ModEntities.STEAM_ENGINE.get()

You should also really be registering your EntityRenderers by subscribing to the EntityRenderersEvent.RegisterRenderers on the MOD event bus.

https://forge.gemwire.uk/wiki/Events/1.18

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Thanks, I'll get that moved over!

Figured out the main problem. 

I included ModelLayerLocation when constructing, which ended up overriding the model layer and the information was getting dropped on the way to EntityRenderers.

 


    public SteamEngineRenderer(EntityRendererProvider.Context pContext, ModelLayerLocation pLayer)
       {
            super(pContext, ModelLayers.MINECART);
       }

Compiling gave this error:

error: incompatible types: invalid constructor reference
        event.registerEntityRenderer(STEAM_ENGINE.get(), SteamEngineRenderer::new);
                                                         ^
    constructor SteamEngineRenderer in class SteamEngineRenderer cannot be applied to given types
      required: Context,ModelLayerLocation
      found:    Context
      reason: actual and formal argument lists differ in length

Removing it did the trick. 

 public SteamEngineRenderer(EntityRendererProvider.Context pContext)
    {
        super(pContext, ModelLayers.MINECART);
    }

2022-07-25_20.54.33.png?width=876&height

I'm going to make a github and maybe even a tutorial for this at some point. 

Edited by Rai-The-Jultak
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