Posted July 27, 20223 yr I have created custom shield by extending existing ShieldItem: public final class VikingShieldItem extends ShieldItem { public VikingShieldItem() { super(createProperties()); } private static Properties createProperties() { Properties properties = new Properties(); properties.tab(CreativeModeTab.TAB_COMBAT); properties.durability(672); return properties; } @Override public boolean isValidRepairItem(ItemStack repairedItemStack, ItemStack repairItemStack) { return repairItemStack.is(OreItems.TITANIUM_INGOT.get()); } } I have also created two Blockbench model, one regular, and the other one when shield is blocking, and saved them as viking_shield.json and viking_shield_blocking.json. In viking_shield.json I have this addition: "overrides": [ { "predicate": { "blocking": 1 }, "model": "experimentalmod:item/viking_shield_blocking" } ] However, when I start the game, shield is properly loaded, it blocks, everything works ok, but use animation is not working - it hides and restores to same default look, although it should be tilted. Is there anything else that must be configured for alternate model to be loaded? Thanks!
July 27, 20223 yr You need to register the blocking ItemProperty for your custom ShieldItem in FMLClientSetupEvent in enqueueWork, you can take a look at the ItemProperties class to use the vanilla blocking ItemProperty as an example. Do you have a json model for your Shield or do you want to use the vanilla Model or a custom Model (Java)?
July 27, 20223 yr Author @Luis_ST Both models were created in Blockbench and then exported as JSON files. So I guess you are referring to this: register(Items.SHIELD, new ResourceLocation("blocking"), (p_174590_, p_174591_, p_174592_, p_174593_) -> { return p_174592_ != null && p_174592_.isUsingItem() && p_174592_.getUseItem() == p_174590_ ? 1.0F : 0.0F; }); So even though I do inherit from ShieldItem, I have to create my own custom blocking property, which would probably end up being "experimentalmod:blocking" instead of regular "blocking" ? I will try to add this now, but regardless of that, is this like a "hack" or proper way to do it for every item property? Thanks
July 27, 20223 yr 7 minutes ago, Adil Yilan said: So even though I do inherit from ShieldItem, I have to create my own custom blocking property, which would probably end up being "experimentalmod:blocking" instead of regular "blocking" ? Correct, it's also useful to include your mod is into the property 8 minutes ago, Adil Yilan said: I will try to add this now, but regardless of that, is this like a "hack" or proper way to do it for every item property? 1 hour ago, Luis_ST said: You need to register the blocking ItemProperty for your custom ShieldItem in FMLClientSetupEvent in enqueueWork, you can take a look at the ItemProperties class to use the vanilla blocking ItemProperty as an example.
July 27, 20223 yr Author Worked like a charm: @Mod.EventBusSubscriber(modid = ExperimentalMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public final class ClientSetupEventHandler { private static ResourceLocation BLOCKING_PROPERTY_RESLOC = new ResourceLocation(ExperimentalMod.MODID, "blocking"); @SubscribeEvent public static void onClientSetup(final FMLClientSetupEvent event) { event.enqueueWork(() -> { ItemProperties.register(WeaponItems.VIKING_SHIELD.get(), BLOCKING_PROPERTY_RESLOC, ($itemStack, $level, $entity, $seed) -> { return $entity != null && $entity.isUsingItem() && $entity.getUseItem() == $itemStack ? 1.0F : 0.0F; }); }); } } With this correction in model file: "overrides": [ { "predicate": { "experimentalmod:blocking": 1 }, "model": "experimentalmod:item/viking_shield_blocking" } ] Thanks @Luis_ST !
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