Jump to content

Saving data w/ items [Solved]


Lua

Recommended Posts

Okay Im trying to save the items in container item based gui. This is what ive got so far but I cant seem to get it to work:

 

ItemBagpackInventory(Ive written some comments on some bits which I think is the problem

 

package simplecamping;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;

public class ItemBagpackInventory implements IInventory
{

private ItemStack[] inv;
private ItemStack bagpack;

public ItemBagpackInventory(ItemStack itemstack)
{
	inv = new ItemStack[27];
	bagpack = itemstack;
}

@Override
public int getSizeInventory()
{
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot)
{
	return inv[slot];
}

@Override
public ItemStack decrStackSize(int slot, int amt)
{
	ItemStack stack = getStackInSlot(slot);
	if(stack != null)
	{
		if(stack.stackSize <= amt)
		{
			setInventorySlotContents(slot, null);
		}
		else
		{
			stack = stack.splitStack(amt);
			if(stack.stackSize == 0)
			{
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
	ItemStack stack = getStackInSlot(slot);
	if(stack != null)
	{
		setInventorySlotContents(slot, null);
	}
	return stack;
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
	inv[slot] = stack;
	if(stack != null && stack.stackSize > getInventoryStackLimit())
	{
		stack.stackSize = getInventoryStackLimit();
	}
}

@Override
public String getInvName()
{
	return "Bagpack";
}

@Override
public boolean isInvNameLocalized()
{
	return false;
}

@Override
public int getInventoryStackLimit()
{
	return 64;
}

@Override
public void onInventoryChanged()
{}

@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
	return true;
}

public NBTTagCompound writeToNBT(NBTTagCompound tagCompound)
{
	NBTTagList itemList = new NBTTagList();
	for(int i = 0; i < inv.length; i++)
	{
		ItemStack stack = inv[i];
		if(stack != null)
		{
			NBTTagCompound tag = new NBTTagCompound();
			tag.setByte("Slot", (byte) i);
			stack.writeToNBT(tag);
			itemList.appendTag(tag);
		}
	}
	tagCompound.setTag("Inventory", itemList);
	return tagCompound;
}

public void readFromNBT(NBTTagCompound tagCompound)
{
	NBTTagList tagList = tagCompound.getTagList("Inventory");

	for(int i = 0; i < tagList.tagCount(); i++)
	{
		NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
		byte slot = tag.getByte("Slot");
		System.out.println(i);

		if(slot >= 0 && slot < inv.length)
		{
			inv[slot] = ItemStack.loadItemStackFromNBT(tag);
			System.out.println("slot");
		}
	}
}

@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
	return true;
}

@Override
public void openChest()
{
	if(bagpack.hasTagCompound())
	{
		System.out.println("hastag");//never gets printed
		readFromNBT(bagpack.getTagCompound());
	}
}

@Override
public void closeChest()
{
	if(! bagpack.hasTagCompound())
	{

		System.out.println("writing without tag compound"); //Prints all the time, even after its set and it should be false
		bagpack.setTagCompound(new NBTTagCompound());
	}

	NBTTagCompound tag = bagpack.getTagCompound();
	writeToNBT(tag);

}

}

 

 

Container Bagpack:

 

package simplecamping;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;

public class ContainerBagpack extends Container
{

private ItemBagpackInventory bginv;

public ContainerBagpack(InventoryPlayer inventoryPlayer, ItemBagpackInventory bagpack)
{
	bginv = bagpack;
	bagpack.openChest();

	for(int i = 0; i < 3; i++)
	{
		for(int j = 0; j < 9; j++)
		{
			addSlotToContainer(new Slot(bginv, j + i * 3, 8 + j * 18, 17 + i * 18));
		}
	}

	bindPlayerInventory(inventoryPlayer);
}

@Override
public boolean canInteractWith(EntityPlayer player)
{
	return bginv.isUseableByPlayer(player);
}

protected void bindPlayerInventory(InventoryPlayer inventoryPlayer)
{
	for(int i = 0; i < 3; i++)
	{
		for(int j = 0; j < 9; j++)
		{
			addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
		}
	}

	for(int i = 0; i < 9; i++)
	{
		addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
	}
}

public void onContainerClosed(EntityPlayer par1EntityPlayer)
{
	super.onContainerClosed(par1EntityPlayer);
	this.bginv.closeChest();
}
}

 

 

GuBagpack:

package simplecamping;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.FMLClientHandler;

public class GuiBagpack extends GuiContainer
{
    public ItemBagpackInventory bagpack;

    public GuiBagpack(InventoryPlayer par1InventoryPlayer, ItemBagpackInventory bgInv)
    {
        super(new ContainerBagpack(par1InventoryPlayer, bgInv));
        this.bagpack = bgInv;
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items)
     */
    protected void drawGuiContainerForegroundLayer(int par1, int par2)
    {
        String s = this.bagpack.isInvNameLocalized() ? this.bagpack.getInvName() : I18n.func_135053_a(this.bagpack.getInvName());
        this.fontRenderer.drawString(s,  8, 6, 4210752);
        this.fontRenderer.drawString(I18n.func_135053_a("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
    }

    /**
     * Draw the background layer for the GuiContainer (everything behind the items)
     */
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	FMLClientHandler.instance().getClient().renderEngine.func_110577_a(new ResourceLocation(Strings.MOD_ID, "/textures/gui/bagpack.png"));
        int k = this.guiLeft;
	int l = this.guiTop;
	this.drawTexturedModalRect(k, l, 0, 0, 256, 256);
    }
}

 

GuiHandler:

 

package simplecamping;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler
{
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
{
	TileEntity tile_entity = world.getBlockTileEntity(x, y, z);
	ItemBagpackInventory bp = new ItemBagpackInventory(player.inventory.getCurrentItem());

	switch(id)
	{
	case 0:
		return new ContainerCampfire(player.inventory, (TileEntityCampfire) tile_entity);
	case 1: 
		return new ContainerBagpack(player.inventory, (ItemBagpackInventory) bp);
	}
	return true;
}

@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
{		
	TileEntity tile_entity = world.getBlockTileEntity(x, y, z);
	ItemBagpackInventory bp = new ItemBagpackInventory(player.inventory.getCurrentItem());//is not 100% the backpack

	switch(id)
	{
	case 0:
		return new GuiCampfire(player.inventory, (TileEntityCampfire) tile_entity);
	case 1:
		return new GuiBagpack(player.inventory, (ItemBagpackInventory) bp);
	}
	return true;
}
}

 

Link to comment
Share on other sites

  • Replies 51
  • Created
  • Last Reply

Top Posters In This Topic

@GotoLink Okay this is what i tried and it didnt work:

 

@Override
public void openChest()
{
	NBTTagCompound compound = new NBTTagCompound();
	ItemStack stack = ItemStack.loadItemStackFromNBT(compound);
	if(bagpack.hasTagCompound())
	{
		System.out.println("hastag");//never gets printed
		//readFromNBT(bagpack.getTagCompound());
		readFromNBT(stack.getTagCompound());
	}
}

@Override
public void closeChest()
{
	NBTTagCompound compound = new NBTTagCompound();
	ItemStack stack = ItemStack.loadItemStackFromNBT(compound);
		System.out.println("writing without tag compound"); //Prints all the time, even after its set and it should be false
		//bagpack.setTagCompound(new NBTTagCompound());
		if(stack != null)
		{
		writeToNBT(stack.getTagCompound());
		}
}

Link to comment
Share on other sites

I stand corrected, I didn't read all of your code. This should work :

@Override
public void openChest()
{
		if(bagpack.hasTagCompound())
	 {
  			readFromNBT(bagpack.getTagCompound());//Bag pack has some info for the inventory
	 }
                else
                {
                        bagpack.setTagCompound(writeToNBT(new NBTTagCompound()));//this is a "new" bagpack
                }
}

@Override
public void closeChest()
{
	if(! bagpack.hasTagCompound())
	 {
                        //Should never be reached, since done when opening the first time
		 bagpack.setTagCompound(writeToNBT(new NBTTagCompound()));
	}
                else
                {//We made changes to the inventory, save them
	        bagpack.setTagCompound(writeToNBT(bagpack.getTagCompound()));
                }

}

Link to comment
Share on other sites

well what you are trying to do is obviously possible, did you even debug at all?? try to check where it was saving/not saving

 

System.out.println("text");

System.out.println("the value of derp is: "+derp);

 

or even

 

try{

throw new Exception("weird thing happenning here !");

}catch(Exception e{

e.printStackTrace();

}

 

if you really need ?

 

i dont knwo just by looking at it whats wrong, but i know what you are trying to do is not impossible

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

Yes I have

@Override
public void openChest()
{
	if(bagpack.hasTagCompound())
	{
		System.out.println("hastag");//never gets printed
		readFromNBT(bagpack.getTagCompound());
	}
}

@Override
public void closeChest()
{
	if(! bagpack.hasTagCompound())
	{

		System.out.println("writing without tag compound"); //Prints all the time, even after its set and it should be false
		bagpack.setTagCompound(new NBTTagCompound());
	}

	NBTTagCompound tag = bagpack.getTagCompound();
	writeToNBT(tag);

}

 

It seems that the tag never gets properly because it always seems to get set everytime and always goes through the if statement. But the hasCompound never gets printed

Link to comment
Share on other sites

public void openChest()
{
	if(bagpack.hasTagCompound())
	{
		System.out.println("hastag");//never gets printed
		readFromNBT(bagpack.getTagCompound());
	}
}

well this code alone will not make bagpack magicly have a tagCompount

 

you should have a else then set a new tag compound like gotolink said in his post

 

public void openChest()
{
	if(bagpack.hasTagCompound())
	{
		System.out.println("hastag");//never gets printed
		readFromNBT(bagpack.getTagCompound());
	}else{
                    bagpack.stackTagCompound = new NBTTagCompound();//im assuming that bagpack is an instance of ItemStack .. ?? ?
                }
}

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

Okay, after some more testing, it seems that it writes to nbt when opened to according to the console. And its trying to read the nbt but it looks like nothing is there. Also yeah bagpack is an instance of itemstack

Link to comment
Share on other sites

after setting the new nbt, did you write anythign to it? because if not thats kindof normal

 

public class vec3{
public float x = 0, y = 0, z = 0;
}


in program:
vec3 = new vec3();
println(vec3.x);

"oh its 0 :\"
"yeah thats normal"

 

or are you legitimatelly writing to it and its not apparing :P

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm using Modrinth as a launcher for a forge modpack on 1.20.1, and can't diagnose the issue on the crash log myself. Have tried repairing the Minecraft instillation as well as removing a few mods that have been problematic for me in the past to no avail. Crash log is below, if any further information is necessary let me know. Thank you! https://paste.ee/p/k6xnS
    • Hey folks. I am working on a custom "Mecha" entity (extended from LivingEntity) that the player builds up from blocks that should get modular stats depending on the used blocks. e.g. depending on what will be used for the legs, the entity will have a different jump strength. However, something unexpected is happening when trying to override a few of LivingEntity's functions and using my new own "Mecha" specific fields: instead of their actual instance-specific value, the default value is used (0f for a float, null for an object...) This is especially strange as when executing with the same entity from a point in the code specific to the mecha entity, the correct value is used. Here are some code snippets to better illustrate what I mean: /* The main Mecha class, cut down for brevity */ public class Mecha extends LivingEntity { protected float jumpMultiplier; //somewhere later during the code when spawning the entity, jumpMultiplier is set to something like 1.5f //changing the access to public didn't help @Override //Overridden from LivingEntity, this function is only used in the jumpFromGround() function, used in the aiStep() function, used in the LivingEntity tick() function protected float getJumpPower() { //something is wrong with this function //for some reason I can't correctly access the fields and methods from the instanciated entity when I am in one of those overridden protected functions. this is very annoying LogUtils.getLogger().info(String.valueOf(this.jumpMultiplier))) //will print 0f return this.jumpMultiplier * super.getJumpPower(); } //The code above does not operate properly. Written as is, the entity will not jump, and adding debug logs shows that when executing the code, the value of this.jumpMultiplier is 0f //in contrast, it will be the correct value when done here: @Override public void tick() { super.tick(); //inherited LivingEntity logic //Custom logic LogUtils.getLogger().info(String.valueOf(this.jumpMultiplier))) //will print 1.5f } } My actual code is slightly different, as the jumpMuliplier is stored in another object (so I am calling "this.legModule.getJumpPower()" instead of the float), but even using a simple float exactly like in the code above didn't help. When running my usual code, the object I try to use is found to be null instead, leading to a crash from a nullPointerException. Here is the stacktrace of said crash: The full code can be viewed here. I have found a workaround in the case of jump strength, but have already found the same problem for another parameter I want to do, and I do not understand why the code is behaving as such, and I would very much like to be able to override those methods as intended - they seemed to work just fine like that for vanilla mobs... Any clues as to what may be happening here?
    • Please delete post. Had not noticed the newest edition for 1.20.6 which resolves the issue.
    • https://paste.ee/p/GTgAV Here's my debug log, I'm on 1.18.2 with forge 40.2.4 and I just want to get it to work!! I cant find any mod names in the error part and I would like some help from the pros!! I have 203 mods at the moment.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.