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[1.19] Spawn BeaconBeam without a Beacon block


toocrazy

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Hey,

the title is pretty self explaining, I tried to copy a bit of code from the BeaconBlockEntity class which seems to be spawning the beam:

Spoiler
for(ServerPlayer serverplayer : pLevel.getEntitiesOfClass(ServerPlayer.class, (new AABB(
                (double)pPos.getX()-5, (double)pPos.getY()-5, (double)pPos.getX()-5,
                (double)pPos.getX()+5, (double)(pPos.getX()+5), (double)pPos.getX()+5)).
                inflate(10.0D, 5.0D, 10.0D))) {
            CriteriaTriggers.CONSTRUCT_BEACON.trigger(serverplayer, 50);
        }

 

 But it doesn't work, I think that it just initiates the spawn of the beam based on the beacon block.

Thanks in advance ^^ 

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That code awards the "construct beacon" achievement to any players near pPos.

 

The code to draw a beacon beam is in BeaconRenderer.renderBeaconBeam()
 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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18 minutes ago, warjort said:

That code awards the "construct beacon" achievement to any players near pPos.

 

The code to draw a beacon beam is in BeaconRenderer.renderBeaconBeam()
 

Thank you, I found it!

But I don't know what to put into "PoseStack", "MultibufferSource" and a float[], rn I have assigned random Values which crash my game...

BeaconRenderer.renderBeaconBeam(new PoseStack(), MultiBufferSource.immediate(new BufferBuilder(30)),BEAM_LOCATION, 5, 5, 5, 5, 5,new float[5], 5, 5);

the other values are probably just color and locationg, I think I can get them right with try and error ^^

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