Posted August 6, 20223 yr I want to perform an action each tick the player is holding right click with a custom item in their hand. I tried to use the even "onUsingTick" like this: @Override public void onUsingTick(ItemStack BasicWandItem, LivingEntity player, int count) { player.teleportTo((player.position().x+1),(player.position().y+1),(player.position().z+1)); super.onUsingTick(BasicWandItem, player, count); } but it doesn´t work, any suggestions? thx Edited August 6, 20223 yr by PAstBand
August 6, 20223 yr Item#onUsingTick is only called if the Item is in use, therefore you need to call LivingEntity#startUsingItem in Item#use. and the return value of Item#getUseDuration is larger than 0. In addition teleport the Player is a server side operation and you should use Entity#teleportToWithTicket.
August 6, 20223 yr Author 29 minutes ago, Luis_ST said: Item#onUsingTick is only called if the Item is in use, therefore you need to call LivingEntity#startUsingItem in Item#use. and the return value of Item#getUseDuration is larger than 0. In addition teleport the Player is a server side operation and you should use Entity#teleportToWithTicket. Im sorry to waste your time, but im able to make it works how i want. What i want is, while the player holds right click do something (for example writin 1 in the chat), and when he relese the button do something else once (for example writing 2 in the chat). I tried with this code: @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { pPlayer.startUsingItem(pUsedHand); return super.use(pLevel, pPlayer, pUsedHand); } @Override public void onUsingTick(ItemStack BasicWandItem, LivingEntity player, int count) { player.sendMessage(new TranslatableComponent("1"),player.getUUID()); super.onUsingTick(BasicWandItem, player, count); } @Override public void releaseUsing(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity, int pTimeCharged) { pLivingEntity.stopUsingItem(); pLivingEntity.sendMessage(new TranslatableComponent("2"),pLivingEntity.getUUID()); super.releaseUsing(pStack, pLevel, pLivingEntity, pTimeCharged); }
August 6, 20223 yr What exactly does not work? Do you want to print the message once? Please post the full Item class.
August 6, 20223 yr Author The idea is, each tick the item is being use it should do something (Im printing number to test before i can do something better), When the player is no longer using the item it should do other thing just once. Basically *Right click holded with item in hand* *Each tick the chat should print 1* *The player stop holding right click* *the chat should print 2 just once* if the player hold click for 5 ticks the chat should like this: 1 1 1 1 1 2 This is the item class public class BasicWandItem extends Item { public BasicWandItem(Properties pProperties) { super(pProperties); } @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { pPlayer.startUsingItem(pUsedHand); return super.use(pLevel, pPlayer, pUsedHand); } @Override public void onUsingTick(ItemStack BasicWandItem, LivingEntity player, int count) { player.sendMessage(new TranslatableComponent("1"),player.getUUID()); super.onUsingTick(BasicWandItem, player, count); } @Override public void releaseUsing(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity, int pTimeCharged) { pLivingEntity.stopUsingItem(); pLivingEntity.sendMessage(new TranslatableComponent("2"),pLivingEntity.getUUID()); super.releaseUsing(pStack, pLevel, pLivingEntity, pTimeCharged); } } } thx ❤️
August 7, 20223 yr 13 hours ago, Luis_ST said: and the return value of Item#getUseDuration is larger than 0 The default value is 0, you need to override the method and return a value which is larger than 0. Note this is the max time (in ticks) a Entity can use this Item.
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