Jump to content

[1.19] Creating new Biome


Zanckor

Recommended Posts

You can make a biome using the datapack mechanism: https://minecraft.fandom.com/wiki/Biome/JSON_format

Your mod is automatically a datapack, you place the files in src/main/resources/data

 

Or you can create them in code using the DeferredRegister mechanism.

 

But having a biome won't do you much good unless you have dimension with a ChunkGenerator/BiomeSource that uses it.

e.g. your own custom dimension

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

If you just want to modify a biome, you can use: https://forge.gemwire.uk/wiki/Biome_Modifiers

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Quote

What do you mean with that?

Exactly what I said, a biome is useless by itself, you need to have a dimension that uses it.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Not to the vanilla overworld.

Things you can do include;

* override/replace the vanilla overworld using the datapack mechanism - not recommended for a mod to do by default

* use a WorldPreset to create a new "world type" that appears in the "create new world screen" and has a copy of the vanilla overworld with your biome included

* use an existing library mod like: https://www.curseforge.com/minecraft/mc-mods/terrablender

There are probably other options along similar lines.

  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hey today I was trying to play in 1.21 modpack that I made on fabric (my version of fabric is in 0.16.0) with this list of mods : - Entity Model Features (by traben_0) - Entity Texture Features (by traben_0) - Advanced Chat (by Wesley8081) - Ambient Environment (by Jaredlll08) - Ambient Souds 6 (by CreativeMD) - Animatica (by FoundationGames) - Armor Statues (by Fuzs) - Auto HUD (by Crendgrim) - Bad Packets (by badasintended) - Balm (by BlayTheNinth) - Better Beds (by Motschen) - Better Chunk Loading (by someaddon) - Better Compatibility Checker (by Gaz-) - Better FPS [Render Distance] (by someaddon) - Better Ping Display (by Quintinity) - Better Statistics Screen (by TheCSDev) - Better Armor HUD (by efekos) - Better F3 ( by cominixo) - Blur + (by Motschen) - Bobby (by Johni0702) - Cat Jam (by shmove) - Catalogue (by MrCrayfish) - Chat Heads (by dzwdz) - Cherished Worlds (by TheIllusiveC4) - Chunk Sending (by someaddon) - Chunks Fade In (by kerudion) - Chunky (by pop4959) - Cloth Config (by shedaniel) - Clumps (by Jaredlll08) - Cobweb (CrystalSpider) - Collective (by Serilum) - Configured (by MrCrayfish) - Connectivity (by someaddon) - Continuity (by Pepper_Bell) - Creative Core (by CreativeMD) - Cupboard (by someaddon) - Cut Through (by Fuzs) - Dark Loading Screen (by Neecko5b84) - Debugify (by XanderIsDev) - Double Doors (by Serilum) - Dynamic FPS (by juliand665) - Dynamic Lights (by Tschipcraft) - Easy Anvils (by Fuzs) - Easy Magic (by Fuzs) - Easy Shulker Boxes (by Fuzs) - Eating Animation (by theone-ss) - Enhanced Attack Indicator (by Mineash) - Enhanced Block Entities (by FoundationGames) - Enhanced Visuals (by CreativeMD) - Entity Culling (by tr7zw) - Environmental Water (by AgentMindStorm) - Essential (by SparkUniverse_) - Extra Thicc Packets (by JaselUmena) - Fabric (by modmuss50) - Fabric Language Kotlin (by modmuss50) - Falling Leaves (by RandomMcSomethin) - Fancy Block Particles (by Hantonik) - Fancy Health Bar (by efekos) - Farsight (by someaddon) - Fast IP Ping (by Fallen_Breath) - Ferrite Core (by  malte0811) - Fish On The Line (by Serilum) - Fix GPU Memory Leak  (by someaddon) - Forge Config API Port (by Fuzs) - FPS Reducer (by bre2el) - Freecam (by hashalite) - Fzzy Config (by fzzyhmstrs) - Get It Together (by bl4ckscor3) - Global Packs (by JTK222) - Harvest With Ease (by CrystalSpider) - Ichuntil Util (by iChun) - Immediately Fast (by RaphilMC) - Immersive UI (by SSKirillSS) - Indium (by comp500) - Inventory HUD+ (by dmitrylovin) - Iris Shaders (by coderbot) - Item Physic Full (by CreativeMD) - Jade (by Snownee) - Journey Map (by techbrew) - Just Enough Breeding (by Christofmeg) - Just Enough Items (by mezz) - Just Enough Professions (by Mrbysco) - Language Reload (by Jerozgen) - Leaves Be Gone (by Fuzs) - Let Me Despawn (by frikinjay) - Let Sleeping Dogs Lie (by iChun) - Lithium (by JellySquid) - Loading Backgrounds (by Lupin) - Mineblock's Repeated Utilities (by itsmineblock11) - Menulogue (by MrCrayfish) - Mob Plaques (by Fuzs) - Mod Menu (by Prospector) - Model Gap Fix (by MehVahdJukaar) - Mouse Tweaks (by YaLTeR) - Nether Portal Fix (by BlayTheNinth) - Nicer Skies (by ztereohype) - Noisium (by Steveplays28) - Not Enough Animations (by tr7zw) - Opti GUI (by opekope2) - Packet Fixer (by TonimatasDEV) - Particle Core (by fzzyhmstrs) - Passive Shields (by Serilum) - Pick Up Notifier (by Fuzs) - Ping Wheel (by LukenSkyne) - Puzzle (by Motschen) - Puzzles LIB (by Fuzs) - Reese's Sodium Options (by FlashyReese) - Resource Pack Overrides (by Fuzs) - Server Country Flags (by khajiitos) - Server Performance (by someaddon) - Skin Layer 3D (by tr7zw) - Sodium (by JellySquid) - Sodium Extra (by FlashyReese) - Sodium Shadowy Path Blocks (by Rynnavinx) - Sound Physics Remastered (by henkelmax) - Sounds (by itsmineblock11) - Spark (by lucko) - Stack Refill (by Serilum) - Structure Essentials (by someaddon) - TCD Commons API (by TheCSDev) - Text Placeholder API (by Patbox) - Villager Names (by Serilum) - Visual Overhaul (by Motschen) - Visual Workbench (by Fuzs) - Visuality (by PinkGoosik) - Wakes (by Goby56) - Wavey Capes (by tr7zw) - YDM'S Weapon Master  (by YourDailyModderx) - Yet Another Config LIB (by XanderIsDev) - Zoomify (by XanderIsDev) And When I load it it work, I can create a world and even let him open forever at least I didn't move cause if so the game just crash and tell me this message :   Encountered an unexpected exception net.minecraft.class_148: Ticking entity at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:1025) at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:912) at net.minecraft.class_1132.method_3748(class_1132.java:114) at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:697) at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:281) at java.base/java.lang.Thread.run(Thread.java:1583) Caused by: java.lang.NullPointerException: Cannot invoke "net.minecraft.class_4706.isEmpty()" because "tickets" is null at net.minecraft.class_3204.canNoneExpire(class_3204.java:1034) at net.minecraft.class_3204.handler$dln000$lithium$unregisterExpiringTicket(class_3204.java:1075) at net.minecraft.class_3204.method_17645(class_3204.java:172) at net.minecraft.class_3204.method_17292(class_3204.java:194) at net.minecraft.class_3215.method_17300(class_3215.java:443) at com.betterchunkloading.chunk.PlayerChunkData.checkPrediction(PlayerChunkData.java:406) at com.betterchunkloading.chunk.PlayerChunkData.checkDirection(PlayerChunkData.java:353) at com.betterchunkloading.chunk.PlayerChunkData.trackPlayerMovement(PlayerChunkData.java:177) at com.betterchunkloading.chunk.PlayerChunkData.onChunkChanged(PlayerChunkData.java:130) at com.betterchunkloading.event.EventHandler.onPlayerTick(EventHandler.java:200) at net.minecraft.class_3222.handler$zed000$betterchunkloading$onPlayerTick(class_3222.java:2618) at net.minecraft.class_3222.method_5773(class_3222.java:564) at net.minecraft.class_3218.mixinextras$bridge$method_5773$202(class_3218.java) at net.minecraft.class_3218.wrapOperation$eei000$puzzleslib$tickNonPassenger(class_3218.java:7797) at net.minecraft.class_3218.method_18762(class_3218.java:770) at net.minecraft.class_1937.method_18472(class_1937.java:498) at net.minecraft.class_3218.method_31420(class_3218.java:408) at net.minecraft.class_5574.method_31791(class_5574.java:54) at net.minecraft.class_3218.method_18765(class_3218.java:372) at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:1021) ... 5 more Sorry guys if it obvious but actually I'm an old player of Minecraft but I'm new in modding so yup. But Thanks everyone by advance to help me with this.
    • These forums are for Minecraft Forge, not Fabric. You would probably be better served posting this question wherever fabric support is given, most likely their discord server.
    • Add the new latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
    • Update: I tried to reproduce the bug and found out that if I place a flare on a block and then dismantle it with the pickarang (Quark), the flare gets no NBT Tag after getting assigned an empty one through the offhand.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.