Feroov Posted August 19, 2022 Posted August 19, 2022 So I got a perfectly working custom TNT, any ideas how I can on explode spawn blocks around the dead "primed tnt" entity? Quote
warjort Posted August 19, 2022 Posted August 19, 2022 Define "spawn blocks". You can spawn a FallingBlockEntity? Or maybe you mean an ItemEntity? Or maybe you just want to Level.setBlock()? Spawning blocks is something you could do with the old "wand of animation". But I don't think anybody has ported the erebus mod to recent versions of minecraft. 🙂 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Feroov Posted August 19, 2022 Author Posted August 19, 2022 7 minutes ago, warjort said: Define "spawn blocks". You can spawn a FallingBlockEntity? Or maybe you mean an ItemEntity? Or maybe you just want to Level.setBlock()? Spawning blocks is something you could do with the old "wand of animation". But I don't think anybody has ported the erebus mod to recent versions of minecraft. 🙂 I apologize for explaining it badly, yes something like level.setblock so a good idea to understand would be imagine a normal hole in the overworld, say you use this custom tnt inside the hole, it will fill up the hole with dirt does that make sense? Here is a mod for reference though this is for fabric unfortunately obviously need for forge: https://www.curseforge.com/minecraft/mc-mods/dirtnt Quote
warjort Posted August 19, 2022 Posted August 19, 2022 That uses Level.setBlockAndUpdate() or the yarn equivalent. https://github.com/Fourmisain/DirTNT/blob/e8d58ae41c8f2d97de4c3f467200ef184be3c271/src/main/java/fourmisain/dirtnt/entity/DirtTntEntity.java#L90 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Feroov Posted August 19, 2022 Author Posted August 19, 2022 8 minutes ago, warjort said: That uses Level.setBlockAndUpdate() or the yarn equivalent. https://github.com/Fourmisain/DirTNT/blob/e8d58ae41c8f2d97de4c3f467200ef184be3c271/src/main/java/fourmisain/dirtnt/entity/DirtTntEntity.java#L90 Would I call setBlockAndUpdate inside the tick method from Primed entity or should it be called from the tnt block class? Quote
warjort Posted August 19, 2022 Posted August 19, 2022 That mod does it from a mixin, but it looks entirely unnecessary. They obviously don't understand how subclasses work. 🙂 All you need to do is override the explode() method of PrimedTnt and do your custom explode processing. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Feroov Posted August 19, 2022 Author Posted August 19, 2022 9 minutes ago, warjort said: That mod does it from a mixin, but it looks entirely unnecessary. They obviously don't understand how subclasses work. 🙂 All you need to do is override the explode() method of PrimedTnt and do your custom explode processing. True true was thinking the same, appreciate it man cheers Quote
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