Posted August 20, 20223 yr i want to create an item that can store an entity if i press shift and right-click the entity and then restore the entity in the world. i thought the entity can be converted to (or maybe serialize) compound tag by Entity#save and be stored in ItemStack. here are my codes and some methods that i tried: https://pastebin.com/3N0sRNTu the EntityType has been registered correctly and it can be created using SpawnEgg.
August 20, 20223 yr From what I can tell, you are trying to save the entity into the itemstack on the client. Look at how the creeper interacts with flint and steel in Creeper.mobInteract() for an example how to do sided processing properly. Note the use of sidedSuccess and level.isClientSide. Edited August 20, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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