Posted August 30, 20223 yr I need to raise the cursor (Sight) of the weapon. Does anyone have any ideas ๐
August 30, 20223 yr The cursor (i guess you mean the crosshair) is a IGuiOverlay, you can disable it via canceling the RenderGuiOverlayEvent.Pre for VanillaGuiOverlay#CROSSHAIR. Then create your own IGuiOverlay and render there you're custom crosshair, you can move/modify it there in the way you want. You can take a look at ForgeGui#renderCrosshair as an example how to render a crosshair.
August 30, 20223 yr Author Oh no, I don't think I explained it correctly, I need to <move up the mouse>, only through the code.ย Well, you know, like in shooters when the weapon rises when shooting, I apologize for my English.
August 31, 20223 yr ย ย ย // ########## ########## ########## ########## ย ย ย @Override ย ย ย public InteractionResultHolder<ItemStack> use(Level warudo, Player pe, InteractionHand hand) { ย ย ย ย ย ย ItemStack itemstack = pe.getItemInHand(hand); ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย pe.setXRot(pe.getXRot() - 15.0F); ย ย ย } ย //why xrot makes steve move its head up an down and not left and right // i thing someone messe that up ย ย ย
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