August 30, 20223 yr The cursor (i guess you mean the crosshair) is a IGuiOverlay, you can disable it via canceling the RenderGuiOverlayEvent.Pre for VanillaGuiOverlay#CROSSHAIR. Then create your own IGuiOverlay and render there you're custom crosshair, you can move/modify it there in the way you want. You can take a look at ForgeGui#renderCrosshair as an example how to render a crosshair.
August 30, 20223 yr Author Oh no, I don't think I explained it correctly, I need to <move up the mouse>, only through the code. Well, you know, like in shooters when the weapon rises when shooting, I apologize for my English.
August 31, 20223 yr // ########## ########## ########## ########## @Override public InteractionResultHolder<ItemStack> use(Level warudo, Player pe, InteractionHand hand) { ItemStack itemstack = pe.getItemInHand(hand); pe.setXRot(pe.getXRot() - 15.0F); } //why xrot makes steve move its head up an down and not left and right // i thing someone messe that up
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