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Posted

thats all i want, to know how can i copy the totem functionality to a custom totem without events (not the animation)

Edited by ElTotisPro50

  • ElTotisPro50 changed the title to (1.18.2) copy the totem of undying functionality to a custom totem

Find a `public static final` field net.minecraft.item.Items for the item you need. Then look into its usages with IDEA or Eclipse.

I found a method that checks for the totem and you could take code from it: LivingEntity#checkTotemDeathProtection. (i am using snapshot 1.16.5 mappings)

1 hour ago, ElTotisPro50 said:

thats all i want, to know how can i copy the totem functionality to a custom totem without events (not the animation)

You need to cancel LivingDeathEvent, this Event is required to do that.
Why do you want to do this without Events?

  • Author
9 hours ago, NothinGG_ said:

Find a `public static final` field net.minecraft.item.Items for the item you need. Then look into its usages with IDEA or Eclipse.

I found a method that checks for the totem and you could take code from it: LivingEntity#checkTotemDeathProtection. (i am using snapshot 1.16.5 mappings)

i cant find anything that has the name totem in living entity

  • Author
8 hours ago, Luis_ST said:

You need to cancel LivingDeathEvent, this Event is required to do that.
Why do you want to do this without Events?

cause i want to learn how to do it the minecraft way (events are from forge so minecraft had to do it different)

i only found "UsedTotemTrigger" but it is another thing

5 minutes ago, ElTotisPro50 said:

cause i want to learn how to do it the minecraft way (events are from forge so minecraft had to do it different)

There is no way to do this like Minecraft does it. You are modding Minecraft using the Forge API, so use the stuff which is provided by Forge.
In your case it's LivingDeathEvent.

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