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How do I use IItemRender to rotate an item when it's held?


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So, I've been looking for a decent tutorial on how IItemRender works, but I can't really find much. I checked the forge wiki tutorial but that's for something else.


Basically, I want my sling shot to be in a different position when in first person view


By rotating the texture I can change it's position but I can't get it to the right place


best I can get it is:



but I want it to be rotated round



(excuse the crappy editing)


I THINK I need an IItemRenderer for it

and I've got the skeleton for the class and I can register it in my main mod file easily enough

I just don't know what I need to put into

        public void renderItem(ItemRenderType type, ItemStack itemStack, Object... data) {


any help?

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Have you tried using *racks brain* what is it... this.setFull3d(); in the constructor? Or chaining it onto the item call?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.


I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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