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Posted

So, I've been looking for a decent tutorial on how IItemRender works, but I can't really find much. I checked the forge wiki tutorial but that's for something else.

 

Basically, I want my sling shot to be in a different position when in first person view

 

By rotating the texture I can change it's position but I can't get it to the right place

 

best I can get it is:

yygutdhb3w7qhukfg.jpg

 

but I want it to be rotated round

like:

pos9mi5scjrh329fg.jpg

(excuse the crappy editing)

 

I THINK I need an IItemRenderer for it

and I've got the skeleton for the class and I can register it in my main mod file easily enough

I just don't know what I need to put into

        public void renderItem(ItemRenderType type, ItemStack itemStack, Object... data) {
        }

 

any help?

Posted

Have you tried using *racks brain* what is it... this.setFull3d(); in the constructor? Or chaining it onto the item call?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Putting "this.setFull3D();" into the constructor changed absolutely nothing... nor did using the "public boolean isFull3D()" method, nor did any other variation of those that I could think of

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