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Posted

Hi, I have a custom entity with Attributes which aren't applying. Before when I didn't have an EntityAttributeCreationEvent handler my entity wouldn't event load but, I added one and It now spawns and renders/animates. However, none of the Entity Attribute modifiers are actually applying to my entity. No matte how much I change the Attack Speed or Movement variable it always stays the same.

Heres my Entity Class

package willh.org.medieval.entity.reus;

import net.minecraft.client.Minecraft;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.PathfinderMob;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.goal.*;
import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.animal.Cow;
import net.minecraft.world.entity.monster.Monster;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import software.bernie.geckolib3.core.IAnimatable;
import software.bernie.geckolib3.core.PlayState;
import software.bernie.geckolib3.core.builder.AnimationBuilder;
import software.bernie.geckolib3.core.controller.AnimationController;
import software.bernie.geckolib3.core.event.predicate.AnimationEvent;
import software.bernie.geckolib3.core.manager.AnimationData;
import software.bernie.geckolib3.core.manager.AnimationFactory;

public class ReusEntity extends Monster implements IAnimatable {
    boolean attacking;

    public ReusEntity(EntityType<? extends Monster> p_20966_, Level p_20967_) {
        super(p_20966_, p_20967_);
        attacking =false;
    }
    private AnimationFactory factory = new AnimationFactory(this);

    @Override
    public void registerControllers(AnimationData data) {
        data.addAnimationController(new AnimationController(this, "controller",
                0, this::predicate));

    }
    public static void print(String r){
        if(Minecraft.getInstance().player != null) {
            Player p = Minecraft.getInstance().player;
            p.sendSystemMessage(Component.nullToEmpty(r));
        }

    }

    @Override
    public boolean doHurtTarget(Entity p_21372_) {
        this.level.broadcastEntityEvent(this, (byte)10);
        return super.doHurtTarget(p_21372_);
    }
    @Override
    public void handleEntityEvent(byte p_21375_) {
        attacking = p_21375_ == 10;
        super.handleEntityEvent(p_21375_);
    }

    protected void registerGoals() {

        this.goalSelector.addGoal(0, new MeleeAttackGoal(this, 1.1d, false) {});
        this.goalSelector.addGoal(1, new FloatGoal(this));
        this.goalSelector.addGoal(2, new PanicGoal(this, 1.25D));
        this.goalSelector.addGoal(3, new NearestAttackableTargetGoal(this, Cow.class,true));
        this.goalSelector.addGoal(4, new LookAtPlayerGoal(this, Player.class, 8.0F));
        this.goalSelector.addGoal(5, new RandomLookAroundGoal(this));
        this.targetSelector.addGoal(6, (new HurtByTargetGoal(this)).setAlertOthers());
    }

    private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) {

        if (event.isMoving()) {
            event.getController().setAnimation(new AnimationBuilder().addAnimation("walkEquipped.model.new", true));
            return PlayState.CONTINUE;
        }
        event.getController().setAnimation(new AnimationBuilder().addAnimation("idle_equipped.new", true));
        return PlayState.CONTINUE;
    }

    public static AttributeSupplier setAttributes() {
        return Mob.createMobAttributes()
                .add(Attributes.MAX_HEALTH, 20.0D)
                .add(Attributes.ATTACK_DAMAGE, 3.0f)
                .add(Attributes.ATTACK_SPEED, 0.9)
                .add(Attributes.MOVEMENT_SPEED, 0.3f).build();
    }

    @Override
    public AnimationFactory getFactory() {
        return this.factory;
    }
}

And heres my main mod class where I register my EntityAttributeCreationEvent handler:

@Mod(Medieval.MOD_ID)
public class Medieval
{
    public static final String MOD_ID = "medi";

    private static final Logger LOGGER = LogUtils.getLogger();

    public static ResourceLocation modLoc(String name) {
        return new ResourceLocation(MOD_ID, name);
    }

    public Medieval() {
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
        // Add to the constructor
        ItemInit.register(modEventBus);
        EntityInit.ENTITIES.register(modEventBus);
        modEventBus.addListener(this::commonSetup);
        modEventBus.addListener(this::clientSetup);
        GeckoLib.initialize();

        modEventBus.addListener(this::commonSetup);
        MinecraftForge.EVENT_BUS.register(this);
    }
    private void commonSetup(final FMLCommonSetupEvent event)
    {
    }
    private void clientSetup(FMLClientSetupEvent event){
        EntityRenderers.register(EntityInit.REUS.get(), ReusRenderer::new);

    }

    @Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD)
    public static class ClientModEvents
    {
        @SubscribeEvent
        public static void onClientSetup(FMLClientSetupEvent event)
        {
            LOGGER.info("HELLO FROM CLIENT SETUP");
            LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
        }

        @SubscribeEvent
        public static void registerEntityAttributes(EntityAttributeCreationEvent event){
            event.put(EntityInit.REUS.get(), ReusEntity.setAttributes());

        }
    }
}

Any help would be appreciated thanks!

Posted

You should move your Events into the correct class. Your ClientModEvents class will be also load (and called) on server, this will crash the Server, since the Minecraft class is client only.
Why did you put the EntityAttributeCreationEvent EventHandler in a class called "ClientModEvents", the Event should be called on both sides.

You also register the FMLCommonSetupEvent twice.
You should take a look at this FCW page to see how Events works and how you register them correctly.

A few things i would recommend you to do:

  1. Do not put Events into your main Mod class
  2. Separate Events which are fired on different buses and different sides into their own class

After fixing your Events, check if the EntityAttributeCreationEvent is called using the debugger.

Last but not least, EntityRenderers should be registered in EntityRenderersEvent.RegisterRenderers

  • Like 1
Posted (edited)

So I did what you told me and put my entity registering method in the EntityRenderersEvent.RegisterRenderers handler and then I moved that Handler, along with the EntityAttributeCreationEvent handler, too a separate client side class. It lead to the error "Entity has no attributes". Since my project is not the big I uploaded that version of it to Github so if you're okay with looking at it heres the link : github.com/bigMojitos/MilMedi . So ater that didn't work I reverted back to registering in the Main Mod class and running debug on the EntityAttributeCreationEvent, heres what I got: https://imgur.com/a/CehO5A3 . It seems like its working but I'm not seeing the affects in game, my mob is still moves and attacks at the same speed no matter how much I adjust those two attributes. What should I do?

Edited by bigMojitos
Posted

EntityAttributeCreationEvent and EntityRenderersEvent.RegisterRenderers are Mod Bus Events, you need to move these Events into a class which is subscribe to the Mod.EventBusSubscriber.Bus#MOD.

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