Posted August 24, 201312 yr So, it's in net.minecraft.client.renderer.entity.RenderMinecart: 39 long i = (long)par1EntityMinecart.entityId * 493286711L; i = i * i * 4392167121L + i * 98761L; float f2 = (((float)(i >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F; float f3 = (((float)(i >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F; float f4 = (((float)(i >> 24 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F; GL11.glTranslatef(f2, f3, f4); Can anybody explain what is this? If i helped you, don't forget pressing "Thank You" button. Thanks for your time.
August 24, 201312 yr Theres so much stuff like this inside the minecraft code, things that doesn't make sense at all. I have no better guess than diesieben07 as to why that code is there If you guys dont get it.. then well ya.. try harder...
August 24, 201312 yr That's the weirdest piece of code I've ever seen... And this is coming from someone who's trying to subclass net.minecraft.block.BlockRailPowered at the moment.
August 24, 201312 yr it looks like this will generate small values which will be used to translate de minecart by a small amount...but since the seed is the entityid that means the randomly gwnerated position will be different for every minecart but will never change for a specific minecart .... idk this code goal seems to make every minecart look different but by such a small amount that no one would even notice the difference... at least i never saw the difference . how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 24, 201312 yr This is probably a poor work-around to handle rare cases where minecarts would be at the same place simultaneously. So that a player would see it.
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