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What is the difference between geckoLib's animations and models and the vanilla ones?


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Posted (edited)

Just trying to figure out whether or not I should be using it to animate an entity a lot of stuff I see on GitHub aren't implementing it but the tutorial I watched did so I'm just wondering. 

Edited by bigMojitos
Posted

Also how do you render animation in your GeoLayerRenderer, does it get its own predicate method like with the GeoEntityRenderer? Or are the animations created and passed to it through its parent Renderer?

Posted (edited)
2 hours ago, Luis_ST said:

If you have questions about GeckoLib you should refer to their Discord server.

Ok so how would you go about animating a RenderLayer without using GeckoLib? Just some psuedocode or a github reference would be helpful

Edited by bigMojitos
Posted
20 hours ago, bigMojitos said:

Ok so how would you go about animating a RenderLayer without using GeckoLib? Just some psuedocode or a github reference would be helpful

There are the vanilla Entity Renderers you could use as an Example.

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