Jump to content

[1.18.2] ItemRenderer#renderGuiItem save result to png file


xkorot

Recommended Posts

That sounds like the completely wrong way to do this.

You already have a .png file in the mod jar(s).

 

A quick look at the MCEF source code shows it has a mechanism to have custom urls (schemes) that you can use to reference minecraft assets.

There's even some code in their example mod

https://github.com/Mysticpasta1/mcef-forge/blob/51e69d97e4241501ec33f96d066176eb4c723fd1/src/main/java/net/montoyo/mcef/example/ExampleMod.java#L41

If you have problems adapting that example to your use case, talk to the mod author.

 

NOTE: The actual implementation of that example looks kind of horrible.

It should at least be using

Minecraft.getInstance().getResourceManager().getResource()

instead of Class.getResourceAsStream().

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Correction:  I can see you wanting to use the ItemRenderer for items that have non-trivial models. 

You won't be able to use the raw pngs for them and some items like grass need colors applied to them.

 

I am not familiar with the processing to turn buffers into images.

But if I was going to do it, I would look at how Minecraft.grabPanoramixScreenShot() creates a NativeImage?

Obviously, you will be rendering just the item not the full Level. 🙂 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.