Posted August 25, 201312 yr I got this idea after today's talk about Dinnerbone. I got this idea that it's probably quite easy to render something upside down. You probably wouldn't need a whole new renderer or to redefine lots of things on the one you have. I can almost bet it's just a matter of setting one or 2 GL11 thingies or whatever. And your model gets upside down. That would be useful under a lot of circumstances. Does anybody know if I'm right, and if I am, what are the thingies to set to render something upside down?
August 25, 201312 yr GL11.glScaled(1,-1,1); will turn the model upside down compared to current matrix origin how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 25, 201312 yr GL11.glScaled(1,-1,1); will turn the model upside down compared to current matrix origin I bet this will mess up the model. More exactly: player will see not outer sides of polygons, but inner. P.S. Yes, it does: So it's better to rotate the model upside down, like GL11.glRotatef(180f, 1f, 0, 0); or GL11.glRotatef(180f, 0, 0, 1f); Yes, the model won't be mirrored, but it's only working way i can imagine. If i helped you, don't forget pressing "Thank You" button. Thanks for your time.
August 25, 201312 yr yeah i guess, you could also switch the winding order how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 25, 201312 yr Author I knew it couldn't be complicated, or they wouldn't have put that Dinnerbone easter egg. Thanks for clarifying that for me.
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