Posted September 12, 20223 yr I tried to do it by running it in debug mode and rebuilding the mod after I edit a value in my Mesh Definition Method but it doesn't work until I actually fully restart the program. I understand this is probably a dumb question but I'm just wondering if anything remotely like this is possible with forge. Edited September 12, 20223 yr by bigMojitos
September 12, 20223 yr Try to reload the game resources via the /reload command. If this does not work, you can try to re join the World. If both way do not work this is not possible. Edited September 12, 20223 yr by Luis_ST
September 12, 20223 yr Author 11 minutes ago, Luis_ST said: Try to reload the game resources via the /reload command. If this does not work, you can try to re join the World. If both way do not work this is not possible. It didn't work. Is there any way I could manually call an Event like EntityRenderers.RegisterLayerDefinition() to see if that works?
September 12, 20223 yr This is Event is fired at game start up, you need to bring back the Game at this point so that the code is called again. But the best and recommended way to do this is a simple restart of the Game.
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