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Posted

Hi there! I'm trying to increase the normal overworld max height. I'm not sure how to go about this without using reflection to change this in DimensionType:

protected static final DimensionType DEFAULT_OVERWORLD = create(OptionalLong.empty(), true, false, false, true, 1.0D, false, false, true, false, true, -64, 384, 384, BlockTags.INFINIBURN_OVERWORLD, OVERWORLD_EFFECTS, 0.0F);

Would that be the recommended way to accomplish this? Or is there some data file in the world folder that I should change?

Any help is appreciated!

The simple answer is you don't do like that.

Modifying the default world generation in random ways will likely just cause conflicts with other mods that are using the proper mechanisms to change the data.

 

If you want a custom overworld you either use a DataPack to redefine the world gen https://minecraft.fandom.com/wiki/Custom

or you can create your own world type (called WorldPresets in the code, similar to how superflat or large biomes are chosen at world creation), you can also do this with datapacks: https://misode.github.io/worldgen/world-preset/

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
5 hours ago, warjort said:

The simple answer is you don't do like that.

Modifying the default world generation in random ways will likely just cause conflicts with other mods that are using the proper mechanisms to change the data.

 

If you want a custom overworld you either use a DataPack to redefine the world gen https://minecraft.fandom.com/wiki/Custom

or you can create your own world type (called WorldPresets in the code, similar to how superflat or large biomes are chosen at world creation), you can also do this with datapacks: https://misode.github.io/worldgen/world-preset/

 

Thank you!

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