Posted September 14, 20223 yr I am trying to create a custom bow as a practice with some range weapons. The bow itself work just fine, but the pulling animation is not working. Github repository : https://github.com/liorhassin/RPG-Mod Files navigation in github that could be related to the issue: 1) main/rpgmod/rpgmod.java (I think the issue could be related to the onClientSetup function that doesn't seem to change anything/load my addCustomItemProperties) 2) main/rpgmod/util/ModItemProperties.java (Where I wrote the code to be like the classic bow from minecraft) 3) resource/assets/rpgmod/models/item/beginner_bow.json (Where I wrote the json file to describe the animation and position of the item) 4) resource/assets/rpgmod/models/item/beginner_bow_pulling_0 , 1 , 2 (all animations linked to main item parent but call different png to create the bow animation) Thanks in advance.
September 15, 20223 yr You are registering ItemProperties against the vanilla bow (Items.BOW) instead of the passed in item. https://github.com/liorhassin/RPG-Mod/blob/3d693c2b4c0c6fd9190bfe18c3cd4d79585556cd/src/main/java/net/LiorNadav/rpgmod/util/ModItemProperties.java#L16 And, the ItemProperties.register() is not theadsafe - it updates a HashMap. So you need to put the call inside an event.enqueueWork() like you do for your registerPOIs(). Unrelated: You are missing a value=Dist.CLIENT here: https://github.com/liorhassin/RPG-Mod/blob/3d693c2b4c0c6fd9190bfe18c3cd4d79585556cd/src/main/java/net/LiorNadav/rpgmod/RPGMod.java#L55 which means your mod will crash on a server when it tries to access client only classes. You already have somewhere where you could put this event listener that is correctly defined: https://github.com/liorhassin/RPG-Mod/blob/3d693c2b4c0c6fd9190bfe18c3cd4d79585556cd/src/main/java/net/LiorNadav/rpgmod/event/ClientEvents.java#L26 Edited September 15, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 18, 20223 yr I have a similar issue. I made a weapon that extends BowItem. The item animations work, but the screen doesn't zoom in like when you use the regular Bow. Not sure if OP is having the same issue, but it may be related. Github repository: https://github.com/DirtEngineers/Squirtgun-1.19 New to the forum, so let me know if I should move this to a fresh post.
September 18, 20223 yr Author On 9/15/2022 at 4:00 PM, warjort said: You are registering ItemProperties against the vanilla bow (Items.BOW) instead of the passed in item. https://github.com/liorhassin/RPG-Mod/blob/3d693c2b4c0c6fd9190bfe18c3cd4d79585556cd/src/main/java/net/LiorNadav/rpgmod/util/ModItemProperties.java#L16 And, the ItemProperties.register() is not theadsafe - it updates a HashMap. So you need to put the call inside an event.enqueueWork() like you do for your registerPOIs(). Unrelated: You are missing a value=Dist.CLIENT here: https://github.com/liorhassin/RPG-Mod/blob/3d693c2b4c0c6fd9190bfe18c3cd4d79585556cd/src/main/java/net/LiorNadav/rpgmod/RPGMod.java#L55 which means your mod will crash on a server when it tries to access client only classes. You already have somewhere where you could put this event listener that is correctly defined: https://github.com/liorhassin/RPG-Mod/blob/3d693c2b4c0c6fd9190bfe18c3cd4d79585556cd/src/main/java/net/LiorNadav/rpgmod/event/ClientEvents.java#L26 Sorry for the delay busy with my exams. Thank you very much for the help, Fixed all client related stuff to that one file that got Dist.client there. also its much cleaner now and easy to understand. fixing the ItemPropeties.register() if you could tell me on which file you see that problem, I couldn't find the file with ItemPropeties.register() and also has the event parameter in it so I can fix that problem. Also having issue with rendering my new arrow when it fly, will dig into it later. Again super thank you for helped me understand my issue quickly.
September 18, 20223 yr I linked it above, you need to change Items.BOW to item - ItemProperties.register(Items.BOW, new ResourceLocation("pull"), (itemStack, level, entity, i) -> { + ItemProperties.register(item, new ResourceLocation("pull"), (itemStack, level, entity, i) -> { Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 18, 20223 yr 39 minutes ago, DirtEngineer said: I have a similar issue. Please start your own thread. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 18, 20223 yr Author Oh sorry if I didn’t explain myself right. The animation is working I meant where should I add the event.enqueueWork() so I will make sure I update the hashmap on the server side.
September 18, 20223 yr The same code. Those ItemProperties.registers needs to be called within an enqueueWork() so they run on the main render thread instead of concurrently with other mods doing the same thing. Edited September 18, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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