perromercenary00 Posted September 19, 2022 Share Posted September 19, 2022 sorry to ask but dont find it in the tutorials RenderTypeLookout change of name, whats the name of the funtion now or its place is on the wrong place ? Quote Link to comment Share on other sites More sharing options...
warjort Posted September 19, 2022 Share Posted September 19, 2022 ItemBlockRenderTypes.setRenderLayer() but as it says there, you should put it in your block model json instead. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 19, 2022 Author Share Posted September 19, 2022 he ItemBlockRenderTypes works well but im curious whats the flag/option to put on the json ? Quote Link to comment Share on other sites More sharing options...
warjort Posted September 19, 2022 Share Posted September 19, 2022 It's in the comment of that *deprecated* method. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 19, 2022 Author Share Posted September 19, 2022 this is defenitively bether this way { "parent": "basemmod:block/parent/parent_display", "textures": { "particle": "#side" }, "render_type": "cutout", "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 8, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top" }, "north": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "east" } } } ] } Quote Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 20, 2022 Author Share Posted September 20, 2022 next problem arise the block is translucent buts deleting the faces from the adjacent blocks soo you can look through the world i been doing some testing whit render type "render_type": "cutout", and "render_type": "translucent", do the same "render_type": "cutoutmipped", left the block opaque no transparency on the glass "render_type": "cutoutMipped", breaks the block textures to purple/black this has a fix ? to make the block translucent and drawing the adjacent block faces also i was thinking about making the block size to 0.99 as hack Quote Link to comment Share on other sites More sharing options...
ChampionAsh5357 Posted September 20, 2022 Share Posted September 20, 2022 Looking at your texture, you should be using cutout as there is no transparency. Additionally, if your block works like glass, it may be good to look at the properties of the glass block. You would see that there is a field called `#noOcculsion` that's set to show that the block itself doesn't occlude the sides of other blocks. Quote Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 20, 2022 Author Share Posted September 20, 2022 usuario@red:~/.minecraft/versions/1.19.2/1.19.2/assets/minecraft/models$ grep -i "cclusion" */*.json | grep -i "glass" block/template_glass_pane_noside_alt.json: "ambientocclusion": false, block/template_glass_pane_noside.json: "ambientocclusion": false, block/template_glass_pane_post.json: "ambientocclusion": false, block/template_glass_pane_side_alt.json: "ambientocclusion": false, block/template_glass_pane_side.json: "ambientocclusion": false, i also try the ambientocclusion thing but seems to affect nothing Quote Link to comment Share on other sites More sharing options...
warjort Posted September 20, 2022 Share Posted September 20, 2022 (edited) It's not json. See BlockBehaviour.Properties.noOcclusion() or Blocks.GLASS Edited September 20, 2022 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
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