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Posted

ItemBlockRenderTypes.setRenderLayer()

but as it says there, you should put it in your block model json instead.

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

It's in the comment of that *deprecated* method.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

this is defenitively bether this way 

{      "parent": "basemmod:block/parent/parent_display",
    "textures": {
        "particle": "#side"
    },
    "render_type": "cutout",
    "elements": [
        {   "from": [ 0, 0, 0 ],
            "to": [ 16, 8, 16 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" },
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#top" },
                "north": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "north" },
                "south": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "south" },
                "west":  { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "west" },
                "east":  { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "east" }
            }
        }
    ]
}

Posted

next problem arise

 

the block is translucent buts deleting the faces from the adjacent blocks soo you can look through the world 
i been doing some testing whit render type 

"render_type": "cutout",   and "render_type": "translucent",     do the same 

"render_type": "cutoutmipped",   left the block opaque   no transparency on the glass     

"render_type": "cutoutMipped", breaks the block textures to purple/black

 

 

this has a fix ? 
to make the block translucent and drawing the adjacent block faces 
also i was thinking about making the block size to 0.99 as hack 

 

 

 

Posted

Looking at your texture, you should be using cutout as there is no transparency. Additionally, if your block works like glass, it may be good to look at the properties of the glass block. You would see that there is a field called `#noOcculsion` that's set to show that the block itself doesn't occlude the sides of other blocks.

Posted

usuario@red:~/.minecraft/versions/1.19.2/1.19.2/assets/minecraft/models$ grep -i "cclusion" */*.json | grep -i "glass"
block/template_glass_pane_noside_alt.json:    "ambientocclusion": false,
block/template_glass_pane_noside.json:    "ambientocclusion": false,
block/template_glass_pane_post.json:    "ambientocclusion": false,
block/template_glass_pane_side_alt.json:    "ambientocclusion": false,
block/template_glass_pane_side.json:    "ambientocclusion": false,

i also try the ambientocclusion thing but seems to affect nothing 

 

Posted (edited)

It's not json.

See BlockBehaviour.Properties.noOcclusion()

or Blocks.GLASS

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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