Posted September 19, 20223 yr sorry to ask but dont find it in the tutorials RenderTypeLookout change of name, whats the name of the funtion now or its place is on the wrong place ?
September 19, 20223 yr ItemBlockRenderTypes.setRenderLayer() but as it says there, you should put it in your block model json instead. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 19, 20223 yr Author he ItemBlockRenderTypes works well but im curious whats the flag/option to put on the json ?
September 19, 20223 yr It's in the comment of that *deprecated* method. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 19, 20223 yr Author this is defenitively bether this way { "parent": "basemmod:block/parent/parent_display", "textures": { "particle": "#side" }, "render_type": "cutout", "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 8, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top" }, "north": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "east" } } } ] }
September 20, 20223 yr Author next problem arise the block is translucent buts deleting the faces from the adjacent blocks soo you can look through the world i been doing some testing whit render type "render_type": "cutout", and "render_type": "translucent", do the same "render_type": "cutoutmipped", left the block opaque no transparency on the glass "render_type": "cutoutMipped", breaks the block textures to purple/black this has a fix ? to make the block translucent and drawing the adjacent block faces also i was thinking about making the block size to 0.99 as hack
September 20, 20223 yr Looking at your texture, you should be using cutout as there is no transparency. Additionally, if your block works like glass, it may be good to look at the properties of the glass block. You would see that there is a field called `#noOcculsion` that's set to show that the block itself doesn't occlude the sides of other blocks.
September 20, 20223 yr Author usuario@red:~/.minecraft/versions/1.19.2/1.19.2/assets/minecraft/models$ grep -i "cclusion" */*.json | grep -i "glass" block/template_glass_pane_noside_alt.json: "ambientocclusion": false, block/template_glass_pane_noside.json: "ambientocclusion": false, block/template_glass_pane_post.json: "ambientocclusion": false, block/template_glass_pane_side_alt.json: "ambientocclusion": false, block/template_glass_pane_side.json: "ambientocclusion": false, i also try the ambientocclusion thing but seems to affect nothing
September 20, 20223 yr It's not json. See BlockBehaviour.Properties.noOcclusion() or Blocks.GLASS Edited September 20, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.