perromercenary00 Posted September 19, 2022 Posted September 19, 2022 sorry to ask but dont find it in the tutorials RenderTypeLookout change of name, whats the name of the funtion now or its place is on the wrong place ? Quote
warjort Posted September 19, 2022 Posted September 19, 2022 ItemBlockRenderTypes.setRenderLayer() but as it says there, you should put it in your block model json instead. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
perromercenary00 Posted September 19, 2022 Author Posted September 19, 2022 he ItemBlockRenderTypes works well but im curious whats the flag/option to put on the json ? Quote
warjort Posted September 19, 2022 Posted September 19, 2022 It's in the comment of that *deprecated* method. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
perromercenary00 Posted September 19, 2022 Author Posted September 19, 2022 this is defenitively bether this way { "parent": "basemmod:block/parent/parent_display", "textures": { "particle": "#side" }, "render_type": "cutout", "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 8, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top" }, "north": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 8 ], "texture": "#side", "cullface": "east" } } } ] } Quote
perromercenary00 Posted September 20, 2022 Author Posted September 20, 2022 next problem arise the block is translucent buts deleting the faces from the adjacent blocks soo you can look through the world i been doing some testing whit render type "render_type": "cutout", and "render_type": "translucent", do the same "render_type": "cutoutmipped", left the block opaque no transparency on the glass "render_type": "cutoutMipped", breaks the block textures to purple/black this has a fix ? to make the block translucent and drawing the adjacent block faces also i was thinking about making the block size to 0.99 as hack Quote
ChampionAsh5357 Posted September 20, 2022 Posted September 20, 2022 Looking at your texture, you should be using cutout as there is no transparency. Additionally, if your block works like glass, it may be good to look at the properties of the glass block. You would see that there is a field called `#noOcculsion` that's set to show that the block itself doesn't occlude the sides of other blocks. Quote
perromercenary00 Posted September 20, 2022 Author Posted September 20, 2022 usuario@red:~/.minecraft/versions/1.19.2/1.19.2/assets/minecraft/models$ grep -i "cclusion" */*.json | grep -i "glass" block/template_glass_pane_noside_alt.json: "ambientocclusion": false, block/template_glass_pane_noside.json: "ambientocclusion": false, block/template_glass_pane_post.json: "ambientocclusion": false, block/template_glass_pane_side_alt.json: "ambientocclusion": false, block/template_glass_pane_side.json: "ambientocclusion": false, i also try the ambientocclusion thing but seems to affect nothing Quote
warjort Posted September 20, 2022 Posted September 20, 2022 (edited) It's not json. See BlockBehaviour.Properties.noOcclusion() or Blocks.GLASS Edited September 20, 2022 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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