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Posted

Hi, I created a SimpleChannel and sent a few messages about it. The problem is that when I'm on the multiplayer (external server), I don't receive the message. My guess is that I read the message before the message is received. But how can I receive the message, I did not come to a solution

SimpleChannelMessage:

package net.lager.system.client;

import java.util.function.Supplier;

import net.lager.system.register.ConnectionHandlerRegister;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.common.thread.SidedThreadGroups;
import net.minecraftforge.fml.network.NetworkEvent;

public class SimpleChannelMessage {
	public String msg;
	private ResourceLocation rl;
	public BlockPos bpos;
	
	public SimpleChannelMessage(ResourceLocation rl, String msg) {
		this.rl = rl;
		this.msg = msg;
	}
	public SimpleChannelMessage(ResourceLocation rl, String msg, BlockPos bpos) {
		this.rl = rl;
		this.msg = msg;
		this.bpos = bpos;
	}
	public static void encode(SimpleChannelMessage msg, PacketBuffer buffer) {
		java.lang.System.out.println("encode");
		buffer.writeBytes(("." + msg.rl.getNamespace() + ":" + msg.rl.getPath() + " " + msg.msg).getBytes());
		buffer.writeBlockPos(msg.bpos);
		java.lang.System.out.println(msg.rl.getNamespace() + ":" + msg.rl.getPath() + " " + msg.msg);
	}
	public static SimpleChannelMessage decode(PacketBuffer buffer) {
		java.lang.System.out.println("decode");
		buffer.capacity(17000);
		buffer.writerIndex(16000);
		String[] list = new String(buffer.readByteArray()).split(" ");
		String rls = list[0];
		java.lang.System.out.println(new String(buffer.readByteArray(16000)));
		ResourceLocation rl = new ResourceLocation(rls.split(":")[0], rls.split(":")[1]);
		String msg = list[1];
		BlockPos bpos = buffer.readBlockPos();
		if (bpos == null) {
			return new SimpleChannelMessage(rl, msg);
		} else {
			return new SimpleChannelMessage(rl, msg, bpos);
		}
	}
	public static void handle(SimpleChannelMessage msg, Supplier<NetworkEvent.Context> ctx) {
		java.lang.System.out.println("handle");
		ctx.get().enqueueWork(() -> {
	        DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> {if (Thread.currentThread().getThreadGroup() == SidedThreadGroups.SERVER) {
	        	SimpleChannelMessage.handleServer(msg, ctx);
			} else if(Thread.currentThread().getThreadGroup() == SidedThreadGroups.CLIENT) {
				SimpleChannelMessage.handleClient(msg, ctx);
			}});
	        DistExecutor.unsafeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> SimpleChannelMessage.handleServer(msg, ctx));
	    });
	    ctx.get().setPacketHandled(true);
	}
	public static void handleServer(SimpleChannelMessage msg, Supplier<NetworkEvent.Context> ctx) {
		java.lang.System.out.println("handle server");
		ctx.get().enqueueWork(() -> {
			ServerPlayerEntity sender = ctx.get().getSender();
			if(ConnectionHandlerRegister.runServer(msg, msg.rl, sender)) {
				ctx.get().setPacketHandled(true);
			}
		});
	}
	public static void handleClient(SimpleChannelMessage msg, Supplier<NetworkEvent.Context> ctx) {
		java.lang.System.out.println("handle client");
		ctx.get().enqueueWork(() -> {
			if(ConnectionHandlerRegister.runClient(msg, msg.rl)) {
				ctx.get().setPacketHandled(true);
			}
		});
	}
}

 

Posted
Quote

DistExecutor.unsafeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> SimpleChannelMessage.handleServer(msg, ctx));

This means this code won't be executed in single player mode.

Why do you need this? The server logical side is always available, unlike the client.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
3 hours ago, ErfinderLabyrinth said:
ctx.get().enqueueWork(() -> {
	        DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> {if (Thread.currentThread().getThreadGroup() == SidedThreadGroups.SERVER) {
	        	SimpleChannelMessage.handleServer(msg, ctx);
			} else if(Thread.currentThread().getThreadGroup() == SidedThreadGroups.CLIENT) {
				SimpleChannelMessage.handleClient(msg, ctx);
			}});
	        DistExecutor.unsafeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> SimpleChannelMessage.handleServer(msg, ctx));
	    });

Dieser ganze Code überprüft, ob die Nachricht vom Client zum Server oder vom Server zum Client geschickt worden ist

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