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Posted

good days guys
i cannot manage how to solve this issue 

i made a manhole block whit a little animation for open and close i control the animation state whit the property age_3 
so if its 0 the block is fully closed and if its 3 then is fully open 

thinking about it i end making two version of the block one whit the manhole on an the other without manhole  and a third block only whit the manhole cover 

trapdoor_manhole_hole

trapdoor_manhole_block

manhole_cover_panel

 


i wan it to behave way than if is age=0  fully closed it must to drop a trapdoor_manhole_block the version whit the manhole on 

but if is (age > 0 )than one it must drop trapdoor_manhole_hole  and leave behind the cover  manhole_cover_panel  next to it 

 

this is the code i get from the oak slab im trying to change to suit mi needs but no avail it is just wrong and dont drops anything 

	{
  "type": "minecraft:block",
  "pools": [
    {
      "bonus_rolls": 0.0,
      "entries": [
        {
          "type": "minecraft:item",
          "functions": [
            {
              "add": false,
              "conditions": [
                {
                  "block": "basemmod:manhole_gravel_block",
                  "condition": "minecraft:block_state_property",
                  "properties": {
                    "age": "0"
                  }
                }
              ],
              "count": 1.0,
              "function": "minecraft:set_count"
            },
            {
              "function": "minecraft:explosion_decay"
            }
          ],
          "name": "basemmod:manhole_gravel_hole"
        }
      ],
      "rolls": 1.0
    }
  ]
}
	

 

is this the right approach or how i made a loot table suited for mi block ? 



 

 

 




 

Posted

Your question is pretty much unanswerable. You don't show all the relevant code and the description of what are doing is very confused/contradictory.

 

 

I can suggest the following previously asked question since you seem to want to save block properties in your dropped loot?

https://forums.minecraftforge.net/topic/116437-1192-saving-blockstate-properties-in-itemstack-and-other-way-around/#comment-514095

https://github.com/misode/mcmeta/blob/data/data/minecraft/loot_tables/blocks/bee_nest.json

If you want to do something more complicated than what is provided by vanilla minecraft, you can always write your own LootItem(Conditional)Function and/or LootItemCondition

 

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

reformulating the question 

i need to make a droop_table.json  for the custome block that drops different items on break based on the block properties value

as the slab droop_table that drops 1 or 2 items depending on the type property from the block

Posted (edited)

Ok I understand the question now, but you don't still show nearly enough information to give you a definitive answer.

I can tell you the slab's loot tables doesn't drop different items. It drops different amounts of the same item based on the block state.

 

Here's a simple example where I have changed the redstone lamp to drop either a diamond or an emerald depending upon whether it is lit.

Note;

* the use of multiple (mutually exclusive) pools

* the use of minecraft:inverted to do a kind of else/not logic.

data/minecraft/loot_tables/blocks/redstone_lamp.json

{
  "type": "minecraft:block",
  "pools": [
    {
      "bonus_rolls": 0.0,
      "rolls": 1.0,
      "conditions": [
        {
          "block": "minecraft:redstone_lamp",
          "condition": "minecraft:block_state_property",
          "properties": {
            "lit": "true"
          }
        }
      ],
      "entries": [
        {
          "type": "minecraft:item",
          "name": "minecraft:diamond"
        }
      ]
    },
    {
      "bonus_rolls": 0.0,
      "rolls": 1.0,
      "conditions": [
        {
          "condition": "minecraft:inverted",
          "term": {
            "block": "minecraft:redstone_lamp",
            "condition": "minecraft:block_state_property",
            "properties": {
              "lit": "true"
            }
          }
        }
      ],
      "entries": [
        {
          "type": "minecraft:item",
          "name": "minecraft:emerald"
        }
      ]
    }
  ]
}

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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