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How to get All Woods and their Planks?


JoeBox9

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How to get All Woods and their Planks? I want to shorten this piece of code and easily add compatibility for other mods. I want to get logs as an array and their planks as an array, so I can go through a loop and shorten this:

   if (offHandItem.is(Items.OAK_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.OAK_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.SPRUCE_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.SPRUCE_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.BIRCH_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.BIRCH_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.JUNGLE_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.JUNGLE_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items. ACACIA_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.ACACIA_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.DARK_OAK_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.DARK_OAK_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.CRIMSON_HYPHAE)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.CRIMSON_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.WARPED_HYPHAE)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.WARPED_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }
        if (offHandItem.is(Items.MANGROVE_LOG)) {
            offHandItem.shrink(1);
            ItemStack woodStack = Items.MANGROVE_PLANKS.getDefaultInstance();
            woodStack.grow(5);
            player.addItem(woodStack);
        }

I don't want to use a crafting recipe as it is way cooler to have it in your offhand and make wood.

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i do something similar and is complicated 

	 
	        public static Map<String, BlockState> blocklist = new HashMap<String, BlockState>();// list whit all blocks
	        Block actualBlock = null;
        String type = "";
        String nnn = "";
        int count = 0;
	 
	//load hashmap whit all blocks and fix their names 
	        for (Entry<ResourceKey<Block>, Block> ResourceKey : ForgeRegistries.BLOCKS.getEntries()) {
            actualBlock = ResourceKey.getValue();
	            nnn = fix_blkfullname(actualBlock.getName().getString());
            blocklist.put(nnn, actualBlock.defaultBlockState());
	            if (nnn.contains("slab")) {
                slablist.put(nnn, "");
            }
            count++;
        }
	 
	    // ########## ########## ########## ########## ########## ##########
    //
    public static String fix_blkfullname(String blkfullname) {
        if (blkfullname.contains(".")) {
            String[] split1 = blkfullname.split("\\."); // "\\."
	            if (split1.length > 1) {
                blkfullname = split1[split1.length - 1].replaceAll("_", " ");
            }
        }
	        return blkfullname.toLowerCase();
    }
	

is up to you to use the if (nnn.contains("slab")) { slablist.put(nnn, "");  }    to find all tha planks and logs in the list and sort them as it suits you 

 

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18 minutes ago, perromercenary00 said:

i do something similar and is complicated 
 

	 
	        public static Map<String, BlockState> blocklist = new HashMap<String, BlockState>();// list whit all blocks
	        Block actualBlock = null;
        String type = "";
        String nnn = "";
        int count = 0;
	 
	//load hashmap whit all blocks and fix their names 
	        for (Entry<ResourceKey<Block>, Block> ResourceKey : ForgeRegistries.BLOCKS.getEntries()) {
            actualBlock = ResourceKey.getValue();
	            nnn = fix_blkfullname(actualBlock.getName().getString());
            blocklist.put(nnn, actualBlock.defaultBlockState());
	            if (nnn.contains("slab")) {
                slablist.put(nnn, "");
            }
            count++;
        }
	 
	    // ########## ########## ########## ########## ########## ##########
    //
    public static String fix_blkfullname(String blkfullname) {
        if (blkfullname.contains(".")) {
            String[] split1 = blkfullname.split("\\."); // "\\."
	            if (split1.length > 1) {
                blkfullname = split1[split1.length - 1].replaceAll("_", " ");
            }
        }
	        return blkfullname.toLowerCase();
    }
	

 

is up to you to use the if (nnn.contains("slab")) { slablist.put(nnn, "");  }    to find all tha planks and logs in the list and sort them as it suits you 

 

It's giving me only this error:

/home/yusuf/IdeaProjects/Orangecraft/src/main/java/com/mys/orangecraft/Woodcutter.java:57: error: method put in class ConversionTable cannot be applied to given types;
                slablist.put(nnn, "");
                        ^
  required: Class<T>,Function<? super T,Object>
  found:    String,String
  reason: cannot infer type-variable(s) T
    (argument mismatch; String cannot be converted to Class<T>)
  where T is a type-variable:
    T extends Object declared in method <T>put(Class<T>,Function<? super T,Object>)

 

Edited by JoeBox9
Added word only to clarify
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  The way to get the list for all logs (including modded logs) is:

 ForgeRegistries.ITEMS.tags().getTag(ItemTags.LOGS).forEach(item -> blah);

and similar for ItemTags.PLANKS

But there is no association between the 2 lists except for that provided by the recipes.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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8 minutes ago, warjort said:

  The way to get the list for all logs (including modded logs) is:

 ForgeRegistries.ITEMS.tags().getTag(ItemTags.LOGS).forEach(item -> blah);

and similar for ItemTags.PLANKS

But there is no association between the 2 lists except for that provided by the recipes.

How do I declare the blah var?

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That's for you to decide. "blah" is a placeholder for your code. 🙂 

You could also replace the .forEach() with .stream().toList() or .iterator() if you are not familiar with consumer iteration.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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6 minutes ago, warjort said:

That's for you to decide. "blah" is a placeholder for your code. 🙂 

You could also replace the .forEach() with .stream().toList() or .iterator() if you are not familiar with consumer iteration.

I used a list and appended to it like this:

        List<ITag> logs = null;
        for (Item item : ForgeRegistries.ITEMS.tags().getTag(ItemTags.LOGS)) {
            logs.add((ITag) item);
        }

It was an auto suggestion from Intellij, I was able to do planks like:

        for (i = 0; i > logs.size();i++) {
            if (offHandItem.is((Item) logs.get(i))) {

but I can't do:

 ItemStack woodStack = planks.get(i).getDeafultInstance();

It can't find it

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(Re)read what I wrote above about recipes.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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You need to use the RecipeManager

serverLevel.getServer().getRecipeManager()

to find the Crafting(Shapeless)Recipe for the logs you have (assuming there is one).

That is the only thing that associates logs with planks.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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5 minutes ago, warjort said:

You need to use the RecipeManager

serverLevel.getServer().getRecipeManager()

to find the Crafting(Shapeless)Recipe for the logs you have (assuming there is one).

That is the only thing that associates logs with planks.

I am very confused. What is the exact code I need to associate logs with planks?

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Enough. You need to spend more than 5 minutes researching this. Instead of expecting us to write your mod for you.

e.g. look at how the 2x2 crafting grid works in InventoryMenu

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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There is no "Exact code".

You need to loop through the list of logs (that you got from the tag), and then compare those blocks with recipes which you can find from the recipemanager.

Minecraft doesn't make any links between logs and planks other than the recipes. There is no good way to do what you want, because there is no way to define "Block Y is a plank version of log X". Just "If you craft log X by itself, you get block Y". If someone adds a recipe for a single log to a diamond block, does that make a diamond block a plank?

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1 hour ago, warjort said:

You need to use the RecipeManager

serverLevel.getServer().getRecipeManager()

to find the Crafting(Shapeless)Recipe for the logs you have (assuming there is one).

That is the only thing that associates logs with planks.

What is the method that returns the crafting recipe for each log, I can't find any doc on this from a search and the autocomplete is not enough

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There isn't one, you have to loop through all the (shapeless) recipes and check them yourself (i.e. check that there is a single ingredient and it is in the logs tag (and probably also check the output is something sensible, as I mentioned before)).

Alternatively, you might be able to look up the recipes manually by looping through the items in the logs tag, converting them to a single ingredient, then looking up the recipe for that single ingredient. I haven't ever tried, so I don't know how that would work, but it is probably more efficient.

Edited by Alpvax
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{re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:waterframes.mixin.json:MinecraftMixin,pl:mixin:APP:playerrevive.mixins.json:MinecraftAccessor,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:665) ~[client-1.18.2-20220404.173914-srg.jar%2399!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:waterframes.mixin.json:MinecraftMixin,pl:mixin:APP:playerrevive.mixins.json:MinecraftAccessor,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:205) ~[client-1.18.2-20220404.173914-srg.jar%2399!/:?] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.2.4.jar%2318!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: Default, Mod Resources -- System Details -- Details:     Minecraft Version: 1.18.2     Minecraft Version ID: 1.18.2     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1178886632 bytes (1124 MiB) / 2113929216 bytes (2016 MiB) up to 2113929216 bytes (2016 MiB)     CPUs: 4     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz     Identifier: Intel64 Family 6 Model 61 Stepping 4     Microarchitecture: Broadwell (Client)     Frequency (GHz): 2,00     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 4     Graphics card #0 name: Intel(R) HD Graphics 5500     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024,00     Graphics card #0 deviceId: 0x1616     Graphics card #0 versionInfo: DriverVersion=20.19.15.4835     Memory slot #0 capacity (MB): 4096,00     Memory slot #0 clockSpeed (GHz): 1,60     Memory slot #0 type: DDR3     Virtual memory max (MB): 13513,16     Virtual memory used (MB): 10482,60     Swap memory total (MB): 9506,55     Swap memory used (MB): 1887,78     JVM Flags: 8 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx2003m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     Launched Version: 1.18.2-forge-40.2.4     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: Intel(R) HD Graphics 5500 GL version 3.2.0 - Build 20.19.15.4835, Intel     Window size: 854x480     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: English (US)     CPU: 4x Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         player-animation-lib-forge-1.0.21.18.jar          |Player Animator               |playeranimator                |1.0.2+1.18          |COMMON_SET|Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.6.16_mc1.18.2 (1).jar       |CreativeCore                  |creativecore                  |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         jei-1.18.2-9.7.1.255.jar                          |Just Enough Items             |jei                           |9.7.1.255           |COMMON_SET|Manifest: NOSIGNATURE         born_in_chaos_Forge1.18.2_1.13.jar                |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE         FancyVideo-API-forge-2.2.0.0.jar                  |FancyVideo API                |fancyvideo_api                |2.2.0.0             |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedcore-1.18.2-0.5.68.310_1.jar         |Sophisticated Core            |sophisticatedcore             |1.18.2-0.5.68.310   |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-1.18.2-5.0.9.0.jar                   |Curios API                    |curios                        |1.18.2-5.0.9.0      |COMMON_SET|Manifest: NOSIGNATURE         flywheel-forge-1.18.2-0.6.8.a-99.jar              |Flywheel                      |flywheel                      |0.6.8.a-99          |COMMON_SET|Manifest: NOSIGNATURE         create-1.18.2-0.5.1.b.jar                         |Create                        |create                        |0.5.1.b             |COMMON_SET|Manifest: NOSIGNATURE         waystones-forge-1.18.2-10.2.1.jar                 |Waystones                     |waystones                     |10.2.1              |COMMON_SET|Manifest: NOSIGNATURE         collective-1.18.2-6.55.jar                        |Collective                    |collective                    |6.55                |COMMON_SET|Manifest: NOSIGNATURE         WeaponThrow-1.18.2-5.7.jar                        |Weapon Throw                  |weaponthrow                   |1.18.2-5.7          |COMMON_SET|Manifest: NOSIGNATURE         CTM-1.18.2-1.1.55.jar                             |ConnectedTexturesMod          |ctm                           |1.18.2-1.1.5+5      |COMMON_SET|Manifest: NOSIGNATURE         modernlife-1.18.2-1.54.jar                        |Modern Life                   |modernlife                    |1.18.2-1.54         |COMMON_SET|Manifest: NOSIGNATURE         1.18.2SecurityCraftv1.9.6.1.jar                   |SecurityCraft                 |securitycraft                 |1.9.6.1             |COMMON_SET|Manifest: NOSIGNATURE         artifacts-1.18.2-4.2.1.jar                        |Artifacts                     |artifacts                     |1.18.2-4.2.1        |COMMON_SET|Manifest: NOSIGNATURE         CustomPlayerModels-1.18-0.6.8a.jar                |Customizable Player Models    |cpm                           |0.6.8a              |COMMON_SET|Manifest: NOSIGNATURE         elevatorid-1.18.2-1.8.4.jar                       |Elevator Mod                  |elevatorid                    |1.18.2-1.8.4        |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedbackpacks-1.18.2-3.18.52.846_1.jar   |Sophisticated Backpacks       |sophisticatedbackpacks        |1.18.2-3.18.52.846  |COMMON_SET|Manifest: NOSIGNATURE         MoreVanillaArmor-1.18.2-3.1.2_1.jar               |MoreVanillaArmor              |morevanillaarmor              |1.18.2-3.1.2        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.11.93-forge.jar                    |Architectury                  |architectury                  |4.11.93             |COMMON_SET|Manifest: NOSIGNATURE         ftb-library-forge-1802.3.11-build.177.jar         |FTB Library                   |ftblibrary                    |1802.3.11-build.177 |COMMON_SET|Manifest: NOSIGNATURE         item-filters-forge-1802.2.8-build.50.jar          |Item Filters                  |itemfilters                   |1802.2.8-build.50   |COMMON_SET|Manifest: NOSIGNATURE         balm-3.2.6.jar                                    |Balm                          |balm                          |3.2.6               |COMMON_SET|Manifest: NOSIGNATURE         immersive_armors-1.5.51.18.2-forge.jar            |Immersive Armors              |immersive_armors              |1.5.5+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         VideoPlayer-1.0-RELEASE-1.18.2.jar                |VideoPlayer                   |videoplayer                   |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         ftb-teams-forge-1802.2.10-build.96.jar            |FTB Teams                     |ftbteams                      |1802.2.10-build.96  |COMMON_SET|Manifest: NOSIGNATURE         ftb-quests-forge-1802.3.14-build.191.jar          |FTB Quests                    |ftbquests                     |1802.3.14-build.191 |COMMON_SET|Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |COMMON_SET|Manifest: NOSIGNATURE         voicechat-forge-1.18.2-2.4.8.jar                  |Simple Voice Chat             |voicechat                     |1.18.2-2.4.8        |COMMON_SET|Manifest: NOSIGNATURE         bettercombat-forge-1.6.21.18.2.jar                |Better Combat                 |bettercombat                  |1.6.2+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         soundphysics-forge-1.18.2-1.0.6.jar               |Sound Physics Remastered      |sound_physics_remastered      |1.18.2-1.0.6        |COMMON_SET|Manifest: NOSIGNATURE         forge-1.18.2-40.2.4-universal.jar                 |Forge                         |forge                         |40.2.4              |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.18.2-2.4.1.jar                |AppleSkin                     |appleskin                     |2.4.1+mc1.18.2      |COMMON_SET|Manifest: NOSIGNATURE         infinitetrading-1.18.2-4.0.jar                    |Infinite Trading              |infinitetrading               |4.0                 |COMMON_SET|Manifest: NOSIGNATURE         RPG_style_more_weapons_4.6.2RF.jar                |RPG_style_More_Weapons        |rpgsmw                        |4.6.2               |COMMON_SET|Manifest: NOSIGNATURE         expandability-6.0.0.jar                           |ExpandAbility                 |expandability                 |6.0.0               |COMMON_SET|Manifest: NOSIGNATURE         CosmeticArmorReworked-1.18.2-v2a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.18.2-v2a          |COMMON_SET|Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         WATERFrAMES-1.18.2-1.2.0c.jar                     |WATERFrAMES                   |waterframes                   |1.18.2-1.2.0c       |COMMON_SET|Manifest: NOSIGNATURE         PlayerRevive_FORGE_v2.0.13_mc1.18.2.jar           |PlayerRevive                  |playerrevive                  |2.0.13              |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.18-3.0.57.jar                    |GeckoLib                      |geckolib3                     |3.0.57              |COMMON_SET|Manifest: NOSIGNATURE         emotecraft-for-MC1.18.2-2.2.5-forge.jar           |Emotecraft                    |emotecraft                    |2.2.5               |COMMON_SET|Manifest: NOSIGNATURE         UndeadUnleashed-1.0.3b-1.18.2.jar                 |Undead Unleashed              |undead_unleashed              |1.0.3               |COMMON_SET|Manifest: NOSIGNATURE         enemyexpansion1.13requiresgeckolib.jar            |Enemy Expansion               |enemyexpansion                |1.12.1              |COMMON_SET|Manifest: NOSIGNATURE         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE         chipped-forge-1.18.2-2.0.1.jar                    |Chipped                       |chipped                       |2.0.1               |COMMON_SET|Manifest: NOSIGNATURE     Flywheel Backend: Uninitialized     Crash Report UUID: 4f21a8e0-8d7b-4225-93a9-f3f3501d162c     FML: 40.2     Forge: net.minecraftforge:40.2.4
    • I'm new to modding, but I've been able to figure out a lot of stuff alone, using the Forge forums, documentation, open-source mods, tutorials. So far so good. But I've now run into an issue that I can't seem to find a solution for on my own. Hoping someone who understands the minecraft worldgen to pitch in.   I've been able to extend Overworld depth (using data packs) by providing a data folder within my mod. Namely, I've had to provide a minecraft/dimension_type/overworld.json and a minecraft/noise_settings/overworld.json, only changing the logical_height, min_y, height fields.   The issue is, a lot of the logic in my mod relies on the world depth, which I would like to be configurable by the mod user. I could have the config affect only my mod logic and leave it to the user to also provide their own datapack, but that's 2 steps. If it was possible to just have 1 step (i.e. config only or datapack only), I would want to implement that. So I would have to find a way where the datapack's fields get their values from config (doesn't seem possible) or I would have to do this in code.   I looked into net.minecraft.world.level.levelgen.NoiseSettings and tried to shadow overworldNoiseSettings and looked into net.minecraft.world.level.dimension.DimensionType and tried to shadow DEFAULT_OVERWORLD. The shadow implementation is simply a copy-paste of the original, save for changing the -64 and 384 values to be fetched from config. This did not work; the world still ends at -64. I know the shadowing works though, because inputting an invalid height in the config causes the game to crash with the invalid height message. It's just that when the world loads under a valid height, it doesn't go beyond -64. I then did a long search and found net.minecraft.world.level.dimension.DimensionDefaults and tried to shadow the OVERWORLD variables. This did not work either; same problem. I looked into so many other classes related to world gen, but they all seemed to directly or indirectly fetch their value from NoiseSettings; so I figured I shouldn't mess with those. I was suspicious of Y_SIZE, MAX_Y, MIN_Y in DimensionType, but when I tried to shadow those, the game crashed at the world creation screen (as soon as you click Singleplayer) with the error saying something about an unbound registry key. If you would like the error log, please let me know. I didn't provide it because I feel like those variables aren't meant to be shadowed.   I feel like I'm doing this very wrong. It's like there is some variable I need to shadow somewhere; but I have very little knowledge of any of this game's code, let alone world gen. Hoping someone with more knowledge could point me somewhere. Is what I'm looking for even possible?   UNRELATED (but might be of help for someone searching the forums in the future): If you run into the MC-237017 issue, where lava aquifers would fill the deeper parts of the world, you can fix it using a mixin to shadow globalFluidPicker of NoiseBasedChunkGenerator.
    • I'm having issues spawning my flying entity in my custom biome, heres what I have currently: Inside my biomes json: "spawners": { "creature": [ { "type": "frv:zephxen", "maxCount": 2, "minCount": 1, "weight": 10 } ] }, "spawn_costs": {},   How I'm calling the SpawnPlacementRegisterEvent:   @SubscribeEvent public static void entitySpawnRestriction(SpawnPlacementRegisterEvent event) { event.register(EntitiesSTLCON.ZEPHXEN.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Zephxen::checkZephxenSpawnRules, SpawnPlacementRegisterEvent.Operation.OR); }   Finally this is how I registered the entity: public static final RegistryObject<EntityType<Zephxen>> ZEPHXEN = ENTITY_TYPES.register("zephxen", () -> EntityType.Builder.of(Zephxen::new, MobCategory.CREATURE) .sized(2.3f, 2.3f).canSpawnFarFromPlayer().clientTrackingRange(10) .build(new ResourceLocation(STLCON.MOD_ID, "zephxen").toString()));     So the problem/bug that I have is that they do spawn when I teleport to that specific biome they're supposed to spawn, but they only spawn in that area that I've teleported, when I explore my biome further they don't spawn, even if I teleport couple thousand blocks and try again in a new biome, still nothing spawns. And also I did play around with weight and min/max spawn count, it is still the same story.   I'm honestly not really sure what else am I missing, thank you in advance 🙏  
    • Can you please clarify? Would this "hidden_item" be a copy of my offhand item--and, when I delete the offhand item after some time, the "hidden_item" would be placed in a free (non-offhand) slot in my inventory? If so, I have tried that and it did not work; explanation is in my code.
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