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[1.19.2] on block use() know if player has in hand mi custome_block or is empty


perromercenary00

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hi

i have this block is a custome ladder block (BlockInit.OAK_STEEP_LADDER) and i need to know if player is right clicking the ladder whit another ladder of the same kind or the hand is empty 

the think is i have the reference to mi custome block as a block   from mi blockInit class 
the thing i get from the hand is an item instance i cannot compare blocks to items  

how i get the itemblock from the block instance?

and by the way i also need to know if the hand is empty to return the block as an item to user hand 

	    // ########## ########## ########## ##########
    // Onright click
	    @Override
    public InteractionResult use(BlockState blkstate, Level warudo, BlockPos pos, Player pe, InteractionHand hand,
            BlockHitResult hit) {
	        ItemStack itemstack = pe.getItemInHand(hand);
	        if (!warudo.isClientSide) {
	            System.out.println("\n\n use("+  itemstack.getDisplayName().getString()  +")\n\n");
	            if(  itemstack.getItem() == BlockInit.OAK_STEEP_LADDER.get??? ) {
                //do things 
            }
        }
	        return InteractionResult.sidedSuccess(warudo.isClientSide); //
	    }

 

 

thank for our attention 

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Block.asItem() assuming your block has a registered BlockItem

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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ja thanks thats what i need 

	    @Override
    public InteractionResult use(BlockState blkstate, Level warudo, BlockPos pos, Player pe, InteractionHand hand,
            BlockHitResult hit) {
	        ItemStack itemstack = pe.getItemInHand(hand);
	        if (!warudo.isClientSide) {
            System.out.println("\n\n use("+  itemstack.getDisplayName().getString()  +")\n\n");
            
            if(  itemstack.getItem() == BlockInit.OAK_STEEP_LADDER.get().asItem() ) {
                System.out.println("\n use(Es una escalera )\n");    
            }
            
            if(  itemstack.getItem() == Blocks.AIR.defaultBlockState().getBlock().asItem() ) {
                System.out.println("\n use(Es AIRE )\n");    
            }
 }           
	

an empty hand returns a block of air thats weird but it works 

 

 

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