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[1.19/1.18.2] Fire Block Burns Forever


Noxxous

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Hello, I have set it to Setblock Fire and I have tried copying from Flint and Steel and I have changed it to no. 3 flag, but it still burns forever and unloads when you go somewhere else


    @SubscribeEvent
    public static void Mine (LeftClickBlock event) {
        BlockPos bPos = event.getPos();
        BlockPos DebugPos = bPos;
        if ((event.getEntity().getMainHandItem().getItem() == itemInit.lightsaber_on.get() || event.getEntity().getMainHandItem().getItem() == itemInit.lightsaber_off.get())/* && !event.getLevel().isClientSide*/){
            if (event.getFace() == Direction.UP || event.getFace() == Direction.DOWN) {
                for (int i = 1; i > -2; i--) {
                    for (int j = 1; j > -2; j--) {
                        bPos = new BlockPos(DebugPos.getX() + i, DebugPos.getY(), DebugPos.getZ() + j);
                        Minecraft.getInstance().level.setBlock(bPos, BaseFireBlock.getState(Minecraft.getInstance().level, bPos), 3);
                        event.getLevel().gameEvent(event.getEntity(), GameEvent.BLOCK_PLACE, bPos);
                        Minecraft.getInstance().level.setBlock(DebugPos, BaseFireBlock.getState(Minecraft.getInstance().level, DebugPos), 3);
                        event.getLevel().gameEvent(event.getEntity(), GameEvent.BLOCK_PLACE, DebugPos);
                    }
                }
            }
            if (event.getFace() == Direction.NORTH || event.getFace() == Direction.SOUTH) {
                for (int i = 1; i > -2; i--) {
                    for (int j = 1; j > -2; j--) {
                        bPos = new BlockPos(DebugPos.getX() + i, DebugPos.getY() + j, DebugPos.getZ());
                        Minecraft.getInstance().level.setBlock(bPos, BaseFireBlock.getState(Minecraft.getInstance().level, bPos), 3);
                        event.getLevel().gameEvent(event.getEntity(), GameEvent.BLOCK_PLACE, bPos);
                        Minecraft.getInstance().level.setBlock(DebugPos, BaseFireBlock.getState(Minecraft.getInstance().level, DebugPos), 3);
                        event.getLevel().gameEvent(event.getEntity(), GameEvent.BLOCK_PLACE, DebugPos);
                    }
                }
            }
            if (event.getFace() == Direction.EAST || event.getFace() == Direction.WEST) {
                for (int i = 1; i > -2; i--) {
                    for (int j = 1; j > -2; j--) {
                        bPos = new BlockPos(DebugPos.getX(), DebugPos.getY() + i, DebugPos.getZ() + j);
                        Minecraft.getInstance().level.setBlock(bPos, BaseFireBlock.getState(Minecraft.getInstance().level, bPos), 3);
                        event.getLevel().gameEvent(event.getEntity(), GameEvent.BLOCK_PLACE, bPos);
                        Minecraft.getInstance().level.setBlock(DebugPos, BaseFireBlock.getState(Minecraft.getInstance().level, DebugPos), 3);
                        event.getLevel().gameEvent(event.getEntity(), GameEvent.BLOCK_PLACE, DebugPos);
                    }
                }
            }
            Minecraft.getInstance().player.playSound(SoundEvents.GENERIC_DRINK, 1.0f, 1.0f);
            event.setCanceled(true);
        }
    }
 

Edited by Noxxous
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  • Noxxous changed the title to [1.19/1.18.2] Fire Block Burns Forever

You are using that event in the wrong way and you are only doing things on the client side which means nothing gets persisted or seen by other players.

You should be coding this in your useOn() method for your item like the flint and steel and pay attention to the use of sidedSuccess()

https://forge.gemwire.uk/wiki/Sides

https://forge.gemwire.uk/wiki/Block_Interaction

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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This is how I got your requirements to work:

@Mod.EventBusSubscriber(modid = ExampleMod.MODID)
public class Events {
    @SubscribeEvent
    public static void startFires(LeftClickBlock event) {
        var itemStack = event.getItemStack();
        if (itemStack.is(ExampleMod.MY_SWORD.get())) {
            var minecraft = Minecraft.getInstance();
            BlockHitResult blockhitresult = (BlockHitResult) minecraft.hitResult;
            minecraft.gameMode.useItemOn(minecraft.player, minecraft.level, event.getHand(), blockhitresult);
            event.setCanceled(true);
        }
    }
}

Then I just copied the flint and steel useOn() code into my sword item.

 

I still think this is kind of an abuse of that event though.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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