Posted October 15, 20222 yr Hello. I am trying to draw a line behind player when he moves. The idea behind this mod is to help players when they go mining, It will help them follow the walk path using this mod. The problem is that in 1.19.2 I cannot find the render event & player movement event (maybe these events are not need, I dunno) - I used to create mods for 1.12.2 Like when a player moves it will call a render method that draws line at player pos xyz. Thanks in advance! Edited October 15, 20222 yr by Suleiman700
October 15, 20222 yr Use EntityRenderersEvent.AddLayers to add a new RenderLayer to the player's LivingEntityRenderer. For players you need to add it to each "skin". Edited October 15, 20222 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
October 15, 20222 yr An alternative approach if you want a "persistant" path is to spawn a Particle at the player's location every few ticks from your own client side PlayerTickEvent Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
October 16, 20222 yr Author 17 hours ago, warjort said: An alternative approach if you want a "persistant" path is to spawn a Particle at the player's location every few ticks from your own client side PlayerTickEvent I am trying to do that but did not find any clue how! I tried but the classes names & methods names are not found at all (World, Level, spawnParticle, addFreshEntity) World.spawnParticle("reddust", par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, 0.0D, 0.0D, 0.0D); Level.spawnParticle("reddust", par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, 0.0D, 0.0D, 0.0D); Level.addFreshEntity("reddust", par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, 0.0D, 0.0D, 0.0D); + Do you know how to get the correct classes names in 1.19.2 ?
October 16, 20222 yr They are not static methods. You get the level via event.player.level You also need to check the event.side.isClient() and event.phase (start or end) You also don't cant addFreshEntity() for a particle, particles are not entities which need to be added on the server. https://forge.gemwire.uk/wiki/Particles Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
October 16, 20222 yr Author 1 hour ago, warjort said: They are not static methods. You get the level via event.player.level You also need to check the event.side.isClient() and event.phase (start or end) You also don't cant addFreshEntity() for a particle, particles are not entities which need to be added on the server. https://forge.gemwire.uk/wiki/Particles Thanks, I've managed to add particles Have a great day
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