Posted October 18, 20222 yr I just started trying to develop a sanity system for my mod, but the following has been giving me 2 errors in my event class: @SubscribeEvent public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) { if(event.getObject() instanceof Player) { if(!event.getObject().getCapability(PlayerSanityProvider.PLAYER_SANITY).isPresent()) { event.addCapability(new ResourceLocation(CorridorsBackrooms.MOD_ID, "properties"), new PlayerSanityProvider()); } } } The errors: Inconvertible types; cannot cast 'javax.swing.text.html.parser.Entity' to 'net.minecraft.world.entity.player.Player' And: Cannot resolve method 'getCapability' in 'Entity' I was told that this meant that I imported the wrong entity class, the world class Player instead of the entity class Player. Basically I'm asking how I can import the entity class Player to this event class, or at least why it hadn't been imported in the first place
October 18, 20222 yr From the subtitle of this forum: Quote Modder Support This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here. You should not be posting compiler errors here. You should know how to read and understand these errors and fix your code. If you don't, buy a java book or whatever you need to learn the language. The clue (as they say) is in the question. Quote cannot cast 'javax.swing.text.html.parser.Entity' to 'net.minecraft.world.entity.player.Player' Do you think Minecraft's player class has any relation to Swing's html parser? The fix is obviously to replace that import with Minecraft's Entity class instead (as somebody already told you). Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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