Posted August 28, 201312 yr Is it posable to use obj model for a entity creature? and how would I animate it(if it's different from what would be normal)? I've already looked though the minecraft entity render files to get familiar with the way mojang does it.
August 28, 201312 yr possible: yes animated:no.... thats a wavefront and wavefront are not animatable how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 28, 201312 yr Author What about animating the .obj parts/object groups from with in the java file? like how the Ghast does it. Would this work? /** * Sets the models various rotation angles then renders the model. */ public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.6F, 0.0F); this.body.render(par7); ModelRenderer[] amodelrenderer = this.tentacles; int i = amodelrenderer.length; for (int j = 0; j < i; ++j) { ModelRenderer modelrenderer = amodelrenderer[j]; modelrenderer.render(par7); } GL11.glPopMatrix(); }
August 28, 201312 yr yeah, but its a pain to program :\ if we wanted good animation wed need like a colladae reader or something how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 28, 201312 yr Author yeah, but its a pain to program :\ if we wanted good animation wed need like a colladae reader or something Yeah I can see how that would be a pain to program. Specially what I want to do with some of the entities I have planed. At lest the one entity I'm working on doesn't need any animation other then floating up and down and maybe a little horizontal movement while idling.
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