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Why are these variables named like this?


BULE caeser

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private MItemTier(int p_i48458_3_, int p_i48458_4_, float p_i48458_5_, float p_i48458_6_, int p_i48458_7_, Supplier<Ingredient> p_i48458_8_)
    {
        this.level = p_i48458_3_;
        this.uses = p_i48458_4_;
        this.speed = p_i48458_5_;
        this.damage = p_i48458_6_;
        this.enchantmentValue = p_i48458_7_;
        this.repairIngredient = new LazyValue<>(p_i48458_8_);
    }

What's the point of this p_i48458_3_?Why not name this variable directly like “int level”?I don’t understand

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You can use parchment to get more meaningful names:

https://github.com/ParchmentMC/Parchment/wiki/Getting-Started

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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