Posted October 29, 20222 yr I'm trying to make a connected model that changes depending on the blocks around it, connecting to them and stuff. I'm not sure how to do it, and every way I've tried hasn't worked.
October 29, 20222 yr Look at how the FenceBlock works. Note how the getStateForPlacement() and updateShape() uses connectsTo() to change the BlockState based on which blocks are around it. And how it uses a multipart blockstates to include multiple models depending upon the BlockState's properties (which sides it connects). https://github.com/misode/mcmeta/blob/assets/assets/minecraft/blockstates/acacia_fence.json Edited October 29, 20222 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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