Posted November 4, 20222 yr Hello i want to give a player an item(reward) after the player was right-clicking a block(targetBlock) with an item(useItem) for an amount of time(t) how do i do that? I tried with a player interaction event but it fires every few ticks and doesn't stop when the player stops interacting so that doesn't work. Does anyone have an idea or a solution? If so i would be happy if u can show me. Thx
November 4, 20222 yr Reposting the same question in a new thread is pointless. The answer is still the same and you are just wasting people's time. https://forums.minecraftforge.net/topic/117609-check-event-time/ Edited November 4, 20222 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
November 4, 20222 yr Author 1 hour ago, warjort said: Reposting the same question in a new thread is pointless. The answer is still the same and you are just wasting people's time. https://forums.minecraftforge.net/topic/117609-check-event-time/ I just wanted to explain it better and i dont want to do a custom loot drop cause the block has to stay there
November 4, 20222 yr As I explained on the other thread, minecraft has no support for this when right clicking a block. You need to code this yourself. I already suggested adding a "progress" counter to your block by making it a BlockEntity. Another way would be to use a player capability. Where you record for each player which block they have been right clicking and for how long. That is effectively how the normal item use like eating works. That code is pretty complicated though. It starts with Item.onUse() calling Player.startingUsingItem() with all sorts of policy callbacks between the Item and player as it progresses. Some of the code is in the LivingEntity class where the tick() is handled. You could probably write it simpler if you are not trying to make something so generic (i.e. you don't need all those callbacks). Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
November 4, 20222 yr Author 20 minutes ago, warjort said: As I explained on the other thread, minecraft has no support for this when right clicking a block. You need to code this yourself. I already suggested adding a "progress" counter to your block by making it a BlockEntity. Another way would be to use a player capability. Where you record for each player which block they have been right clicking and for how long. That is effectively how the normal item use like eating works. That code is pretty complicated though. It starts with Item.onUse() calling Player.startingUsingItem() with all sorts of policy callbacks between the Item and player as it progresses. Some of the code is in the LivingEntity class where the tick() is handled. You could probably write it simpler if you are not trying to make something so generic (i.e. you don't need all those callbacks). Okay i think i understand a bit more now and will try it in a few days when I have time thx very much for ur help
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.